A new reveals a new balancing to the ninja fight dead or alive 5. If you hold at the wrong time you will pay for it because the recovering time for a hold is longer. For those who don’t know one of the things that doa(dead or alive) is known for is its countering system. I say this because unlike most fighting games when a few characters have counter moves but in doa every one has a few counters moves from silliest character to the almighty boss. And for those who play fighting games every edition to whatever series you love there is always a balancing issue. For this game trying to balance out the holds for the counters was always a problem but this time team ninja hopes they have figure out. We will see if they do. Here is the link. http://www.crunchyroll.com/anime-news/2012/05/30/dead-or-alive-5-makes-changes-to-controversial-hold-system