Blazblue Chrono Phantsma at TGS

Famitsu sat down with the developers of the next installment to the BlazBlue series and thanks to Dustloop we have the skinny. Here it is and thanks you again Dustloop for translating so we can get this information.

Here’s a rundown:

-Japanese arcade release confirmed for Winter 2012.
-Game will be at TGS in September.
-There will be another loketest, but a date has not been decided on.
-Still no mention of an Xbox release.

-There will only be 3 story modes + a True Ending. You switch between several characters throughout each story as opposed to just playing as one throughout and all three stories are interconnected.
-Each story has a different boss.
-Bullet is based off of a beta design for Tager. Her drive is what Tager’s was originally going to be.
-Amane was Tomokazu Sugita’s (Ragna’s JP VA) idea.
-Amane plays some sort of role in Rachel’s plans.
-The Six Heroes and Sector Seven are both central parts of the plot. The Six Heroes subplot will be concluded in this game.
-Arakune speaks in coherent sentences now.
-Bullet and Azrael were both specifically created to have a major impact on the plot.
-Azrael was created as a character that actually has a reason to be fighting the entire cast.
-Azrael has a “deep relation” with both Tager and Kokonoe.
-Bang will play an extremely important role in the story.
-Chronofantasma means “the illusion of time.”
-CP was originally intended to be the last game in the series, but they’re having trouble wrapping up the plot and he mentioned that it probably won’t be.

-Mu and Lambda are confirmed to not be playable… but he did mention that both would be in story mode…
-There is a currently-unannounced boss character.
-Of the three new characters, Amane is the most difficult to play. Bullet is the easiest.
-Amane’s drill do lots of chip damage. (Mori mentioned that Amane cares more about dealing chip than anyone else.) He also cares more about hit-confirms than other characters.
-Azrael is slow and while his gameplay is intended to revolve around his Drive, he can still fight well without it. Mori compared him to Hakumen in terms of gameplay.
-Bullet’s Drive throws are strike throws. (IE, they’re blockable grabs that can be comboed into ala KoF)
-Overdrive is intended to be the offensive equivalent to Bursts. He noted that matches tend to end quickly once someone activates OD.
-Devoured By Darkness isn’t the only super move that’s better in Overdrive…
-Noel has a new Astral.
-Combos are shorter in this one as per fan request. Fans also complained that the game was too slow, so matches are supposed to be faster now.
-He dropped a hint (and nothing more) that Saya might be playable in the console version. This is not a confirmation!
-Some characters have been given more drastic changes than others. As an example, he mentioned that Ragna is mostly intact from Extend, but Jin and Arakune have both received extensive changes.
-On that note, he mentioned that they’re trying to limit Arakune’s Curse more.
-Stylish Mode is being reworked. He specifically mentioned P4U here…

-The old characters all had their themes remixed. He noted that MOTOR HEAD, for instance, has a totally different feel to it.
-All voice clips have been rerecorded.
-There are currently about 12 stages. The only stage from previous games is Rachel’s.
-Jin does not have a new outfit because he’s not the kind of character who cares too much about what he’s wearing.

-The console version will have a CS-like tutorial and an Abyss-like mode. Other features are still in the planning stages

(update) They are also going to have a 2nd location test 24-26 of August at  Akihabara Tokyo as well as the Taito Station. Here is the article.http://shoryuken.com/2012/08/18/blazblue-chrono-phantasmas-second-location-test-to-be-held-august-24th-26th/

As always thank you for reading.

About JCR Comic Arts

I am a gamer into fighting games perferablly such as King Of Fighters and Street Fighters. Also DMC and Ninja Gaiden as well. In recent years I have become a fan of two shooters. Fear and Resistance."
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