There is a balance patch coming out for Blazblue Chronophantasm. The patch will come with corrections for the character as well as changes. The changes will be posted below.
System
◾Break Burst – Increased the active frames of the attack portion.
◾236 Commands – An 6236 input will give a 623 motion priority, but 641236 will give a 236 motion priority. (Same goes for reverse inputs).
◾632146 Commands – Currently performable with a bare minimum of 6246, but now also performable with a bare minimum of 6316.
◾Post Round Actions – The time where you can move your character after a round ended has been shortened.
◾Jump Attacks – Jump attacks have generally increased P1 (Initial Proration).
◾Backstep – Full duration and invincibility have been adjusted.
◾Negative Penalty – Has been adjusted in accordance to character abilities.
Ragna
◾D Inferno Divider – Increased the speed at which he falls, decreased recovery.
◾Gauntlet Hades – Made it so it cannot whiff (and go over) crouching characters.
◾Overdrive Version Dead Spike – Will no longer travel offscreen in the corner.
◾Belial Edge – Decreased float height and untechable time for the last hit. When the last hit makes contact, it can be canceled into a Distortion Drive.
Jin
◾Throw/Backthrow – Is now dash-cancelable when it hits.
◾Jump C/Jump 2C – Decreased hitstun on grounded opponents (no change to airborne opponents).
◾6A – Decreased recovery.
◾Hishouken – Decreased recovery. Charged version charges faster.
◾Hirentotsu (first hit), Musou Toshogeki – Decreased combo starter time.
Noel
◾Counter Assault – Improved hitbox of the attack portion.
◾Crash Trigger – Changed hit property to a ground bounce, can now be canceled into during Chain Revolver strings.
◾(During Chain Revolver) 6C – reduced the trajectory of the thrown gun, can now hit with all hits easier.
◾Type Nine – Muzzle Flitter – Damage, proration have been adjusted. When it hits raw, it deals more damage, but during a combo, it deals less.
◾Type Zero – Fenrir – If the first hit hits an airborne opponent, it will force them to the ground and allow the super to hit fully.
Rachel
◾2C – On a ground hit, it cannot be techable until the electricity has finished, also adjusted how far people are blown away and the untechable time.
◾Impish Gypsophila – Can now only be moved four times. The hitbox now appears while the projectile is moving.
◾Barrel Lotus, Beelze Lotus – Slower to start up and move, but now lasts longer. Attack data has been adjusted.
Taokaka
◾All C Attacks – C Attacks will now stop charging if the button is released at any time.
◾3C – After the second hit, it can be canceled into Overdrive.
◾6C – Decreased active frames of the attack portion, increased the recovery.
◾Cat Person’s Secret Art – Hexaedge – Overdrive version has been added.
◾Unison Cats! – The normal version now wall bounces the opponent (no change to the Overdrive version).
Tager
◾5A/2A – Decreased combo starter time.
◾3C – Decreased the startup of the attack.
◾2D – Decreased recovery, hitstun on a grounded opponent, and blockstun. It is now better on whiff, but no change when it is blocked.
◾Jump 2C – When it counterhits an opponent, the bounce height has been adjusted so that it can be confirmed the same way
◾Gadget Finger – Decreased Heat gain.
Litchi
◾Staff 4B – No longer moves forward during the animation. Increased recovery.
◾Overdrive D Attacks – Can no longer be moved during the an Overdrive Activation Motion.
◾Itsuu (C follow up) – Increased the startup of the attack, increased the recovery of the attack.
◾Kokushi Musou – Increased damage, decreased untechable time. Adjusted how the hit launches opponents, making it easier to hit with all the hits.
◾Chinroutou – Increased the animation speed when it hits. Decreased the forward movement of the animation.
Arakune
◾Curse Gauge – When Arakune is taking damage or blocking, the gauge decreases faster. In any other situation, the gauge decreases slower.
◾C Bug, D Bug – Decreased the amount of curse gauge that either bug costs.
◾A +/- B – Mist now comes out faster and is more effective at chasing. There is now a visual effect when opponents have been slowed by this attack.
Bang
◾2C – Is now a level 4 attack.
◾6B – On air hit, it causes a ground bounce.
◾Bang Iron Storm – The input is now 632146B.
◾Shishigami Ultimate Hidden Art – Ultimate Ten Thousand Hurricane Explosion – The attack is now faster against grounded opponents.
Carl
◾Doll Gauge Expenditure – The gauge no longer decreases during Nirvana’s activation animation.
◾Doll Gauge Recovery – The gauge now starts to recover faster. During Overdrive, the gauge will recover during Nirvana’s activation animation.
◾Cantabile – On counter hit, it now launches the opponent high enough to combo.
◾Volante – Increased doll gauge cost.
◾Laetabilis Cantata – Increased the untechable time of the last hit and the greatly increased knockback of the attack.
Hakumen
◾Air Throw – Can no longer cancel the first hit into Overdrive. The second hit now ground bounces.
◾Magatama Gauge – Decreases the rate that the gauge increases while Hakumen is midair (includes during Overdrive).
◾6D – Increased the forward movement greatly, now has less recovery when it misses.
◾Jump D – Can now be canceled into Agito immediately with only the press of an A button.
◾Agito – Increased hitstop and recovery, is now worse on block.
Nu-13
◾Counter Assault – Improved the attack hitbox.
◾Spike Chaser, Crescent Saber – Dia Form and Luna Form versions are now treated as different moves.
◾Overdrive Version Calamity Sword – After the last hit, can no longer be Emergency Teched.
◾Astral Heat – Is now an strike attack instead of a throw.
Tsubaki
◾6A – Can no longer be Emergency Teched on hit.
◾6C – Moved the additional hitstop from a blocking opponent, can no be canceled on block.
◾Judgement Technique – Darkness Piercing Light – Command is now 421A or 421D. The projectile speed of the A version is now faster.
◾All Macto Maledictis D Attacks – Strengthened the Same Move Proration for all attacks.
◾Overdrive D Version Confutatis Maledictis – Now has a different animation after it hits and hits the opponent forward.
Hazama
◾Overdrive Drive Attacks – Long range version hits now deal less damage, but short range versions now deal the same damage as long range versions.
◾All Jump C Attacks – Decreased untechable time, adjusted the air knockback.
◾Serpent’s Infernal Rapture – Decreased combo starter time.
◾Bloody Fangs – Decreased the time for follow ups after a successful throw.
◾Hungry Coils – During the hit animation, it can now be canceled into Eternal Coils of the Dragon Serpent.
Mu-12
◾Counter Assault – Improved the attack hitbox.
◾Jump 2C – Increased hurtbox size.
◾Sword of Decimation – Fully charged version now has the same recovery time as the normal version.
◾Sword of Infinity – Time it takes to cross over the opponent has decreased, making it easier to hit the opponent.
◾Origins – Is now invincible on startup, and has armor midway through as opposed to being fully armored. Decreased knockback and untechable time.
Makoto
◾6B – Now groundbounces an opponent on air hit.
◾Crush Trigger – Decreased hitstun time on ground hit.
◾Jump B – Decreased untechable time. Can now be canceled directly into jump D.
Valkenhayn
◾Wolf Gauge – Anytime Valkenhayn transforms into a human, the time before the Wolf Gauge recovers has been increased.
◾Wolf Jump A – Combo starter time has been decreased.
◾Wolf Jump B – Combo starter time has been decreased.
◾Ground Kunig Wolf – Decreased the startup time.
◾Sturm Wulf – Is now a catch attack instead of a full animation super. Increased speed of the animation portion.
Platinum
◾6A – Now causes float on counter hit.
◾Jump C – Now has more hitstun on grounded opponents.
◾Magical Bat, Magical Fry Pan (Including Miracle Jeanne versions) – No longer has same move proration.
◾Mystical Momo (Surprise Box, including Miracle Jeanne versions) – Now has a “Close/Mid” and “Mid/Far” set versions.
◾Overdrive Cure Dot Typhoon – Increased the untechable time on hit. Decreased the recovery for Platinum.
Relius
◾Jump 6D, 2D, 8D – Increased P1 (Initial Proration).
◾Gado Leis – On air hit, it causes a ground bounce while pulling the opponent in.
◾Bel Lafino – Can now longer be emergency teched on counter hit.
◾Duo Bios – Decreased hit stop.
Izayoi
◾Gain Arts Air Dash – Can now be performed twice.
◾Gain Arts Ground Dash, Air Dash – Can now be directionally influenced while midair, by inputting up or down.
◾Gain Arts Air Backdash – Has the same animation as the ground version, but has no invincibility.
◾5B – Improved attack hitbox, reduced hurtbox.
◾Gain Arts 5C – Decreased knockback distance.
◾Normal Mode 3C – On hit it now floats higher. Increased P2 (Combo Proration).
◾D Sonic Saber – Now consumes 2 orbs when used. The ground version can be canceled into D Mirage Thruster.
◾D Mirage Thruster – Now only consumes 1 orbs when used.
Amane
◾Crouching A – Now one hit instead of two.
◾5C – Decreased recovery time.
◾6D – Decreased gain of the Spiral Gauge when the attack does not hit.
◾Spinning Cloth Arts – Needle Storm – Now projectile invincible during the stance portion of the attack. Increased the rate of gate for the Spiral Gauge during this move.
◾Evil Dragon Arts – Divine Beast Forged Spear – Increased damage, opponent stays close after hit.
Bullet
◾Heat Up Level 2 – The flickering aura has been adjusted, it now appears much darker.
◾5A, 2A – Improved attack hitbox.
◾5C – Can now be charged. The charge version performs as the current one does, the uncharged one is smaller in movement
◾Jump B – Jump B can now be canceled into Jump A.
◾Crush Trigger – On ground hit, it causes stagger. On air hit, it causes a wall bounce.
◾Miquelet Capture – Increased damage. Until the attack ends, the attack is now projectile invincible.
◾Black Out – Activation is now “Requires Level 2 Heat Up” instead of “50% Heat Gauge.”
Azrael
◾Overdrive D Attacks – Can now be special-canceled.
◾Hornet Bunker – Decreased recovery, when it activates a weak point, the knockback is smaller.
◾Cobra Spike – Adjusted the knockback to make it easier to combo into Leopard Launcher.
◾Sentinel Dump – Input is now 214C.
◾Growler Field – Increased untechable time, now blows the opponent much higher.
Kagura
◾Counter Assault – Improved attack hitbox.
◾5C, 2C – Damage, recovery, blockstun, and hitstun have all been reduced.
◾3C – Now causes knockback.
◾6A – Can no longer be normal canceled, decreased recovery.
◾Ground Throw – Now wall bounces.
◾Toryu Renzan (C during 5D) – The second hit now has a better hitbox, the attack also moves forward slightly. The untechable time during the Overdrive version has been increased.
◾Sairingeki (A during 2D) – When stance-canceled, it now cancels into the air stances isntead of grounded ones.
◾Ryusenken (B during 2D) – Now moves faster. The second hit is now a level 5 attack.
◾Ryujinsho ([2] then 8C) – Combo starter time has been decreased. Causes wall stick on counter hit in the corner.
◾Ryuo Zangaosho (28D during any stance) – Now has an Overdrive version. Both versions now autocorrect the direction towards the opponent.
Kokonoe
◾Character Combo Rate – Changed from 80% to 70%.
◾6B – Can only be canceled to from 5A and 2A. Can now be canceled into 5C or 3C. The uncharged version now forces crouching.
◾Jump C – Can now be blocked while crouching.
◾Jump 2C – Attack motion has changed. Kokonoe now moves upwards before attacking. On ground hit, it causes hitstun instead of instant knockdown. Now has landing recovery. Removed same move proration.
◾Gravity Gauge – Gauge expenditure and recovery are now both faster.
◾Activate – Only has a hitbox during combos, when the opponent is already being hit.
◾Equipment Number 06: Teleporting Layer Haze Ver1.24 – No longer crosses up when the opponent has their back to the corner. When teleporting to a far away Graviton, she appears in front of the Gravition. When teleporting to a close Graviton, she teleports on top of the Graviton.
◾Equipment Number 03: Freezing Absolute Zero Ver4.32 – Deals less chip damage on block. On hit, the gatling gun portion has less hits. If she has over 50% gauge it will automatically activate her new Distortion Drive Equipment Number 08: Flying Heaven – Greed Climb.
◾Equipment Number 07 – Gravity Jammer Dark Ver1.65 – When activated, it removes all Gravitons. No longer recovers Gravity Gauge during use. When used too close to the corner, the attack will now appear offscreen. Overdrive version added.
◾Equipment Number 08: Flying Heaven – Greed Climb – New Distortion Drive.
Terumi
◾Distortion Drive Cancel Windows – The following attacks can now be canceled from the stated point, and unless otherwise stated, until the end of the move. ◾Jagaku – First hit until before the second hit, and after the third hit.
◾Gasensho – Right as the last hit connects.
◾Garengeki – After the first hit (not cancelable just before the last hit).
◾5D – Increased attack level. Increased attack active frames. Decreased recovery,
◾6B – Decreased attack startup. Increased attack active frames.
◾6C – Increased recovery, now counter hit state after active frames end. Decreased stagger time on counter hit.
◾Jagaku, Gasensho – Now absorb the opponent’s Heat Gauge during Overdrive.
◾Garengeki – The max version now wall bounds even midscreen.
◾Ground Verison Jakyo Messenga – Now hits the opponent diagonally, making it easier to follow up.
◾A Version Orochi Burensen – New move. A low version of Orochi Burensen.
◾B Version Orochi Burensen – Is now invincible during the superflash. Only causes wall bound in the corner now.
◾214214D (Jarin Renshoga) – A new anti-air version of Jarin Renshoga
As always thank you for reading.