Another patch for Dead Or Alive 5 Ultimate is coming. The patch will address certain issues that fans have been having or things that are missing.I will post the list below. One of things I can’t help but notice is that Hayate is dressed like Icarus which makes me ask why.
GENERAL CHANGES•Data added for new character Nyotengu. (Playable after an unlock key is purchased)
•19 titles added for Nyotengu.
•3 victory movies and 1 defeat movie added for Nyotengu.
•New track “Oiran Drive” added to Music.
•System for saving replay data changed for compatibility with various patch changes. Replays saved in Ver. 1.09 will not be playable in versions 1.07 and earlier.
BUG FIXES•Fixed an issue that caused Phase 4’s Power Blow to do less damage compared to other characters in the Sky City Tokyo stage.
•Fixed an issue in Alpha-152’s Command Training that prevented players from progressing to the next move after the Command Training was cleared.
•Corrected the error message in the Xbox 360 version that informs the user when required Costume Catalog data is missing.
BALANCE CHANGES
General:•Fixed the stun on certain moves (e.g. Gen Fu’s PP) when performed to an opponent’s back triggering a Critical Finish. The stun on these moves now match other characters so that they no longer allow infinite combos.
•Adjusted the criteria for a successful ground strike against an opponent who is getting up.
Leon:•To opponent in air T: Fixed so that opponent can no longer be thrown again after bouncing off a wall.
Akira:•9H, 3H: Followup moves are now correctly performed after holding a low strike.
Phase-4:•Expert Hold vs. High Punch: Damage increased from 10 to 15.
Nyotengu:•Hiten-no-Mai K: Changed from mid to high.
•Hiten-no-Mai H+K: Changed stun type.
•66K: Removed Critical Burst visual effects.
•While getting up K: Added tracking to match other characters.
•While getting up K: No longer triggers Counter Hit stun on normal hit.
•Added new move Kuruma-Nobori (9K).
•8PPP, 214P: Increased active frames by 1F to 24(3)32.
•7K: Wall hit attribute removed.
•6P+K: Startup frames decreased from 27 to 23F.
•Adjusted to allow faster change from Karasu-Tobi to Hiten-no-Mai.
•1P, 1PP, 1PPP: Damage increased from 15 to 18.
•7PP, 7KP, Hiten KP, Running P, Hiten P+K: Opponent can now tech roll after being hit on ground.
•2P: Damage changed to 5 to match other characters.
•4P, PP4P, Back PP4P: Damage decreased from 30 to 25 to make it easier to connect into a Critical Combo.
•6PP: Changed stun type on Critical Hit and higher. Startup frames increased from 14 to 16F.
•To foe’s back P, To foe’s back K: Adjusted the stun on back hit.
As always thank you for reading.