Final Fantasy XV demo Final Fantasy XV: Episode Duscae a while ago and now the director Hajime Tabata takes in the data and is ready to tell us what the numbers tell him. For those who may not know about what I am talking about along with the demo Square enix asked fans to answer a survey that they ask fans to answer once you get the game. You know basically like a service evaluation after you are doing with tech support and they ask you how do you like the service. Anyway the survey showed some interesting things which Hajime explained the results.
Lock on
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Players complained that the lock-on function is difficult to use and that the lock-on also does not keep the targeted enemy at the centre of the screen. Furthermore, if the enemy moves, the lock-on doesn’t follow it properly.
Tabata’s response: “Honestly, there were many instances where we also felt that that the targeting system wasn’t behaving as we had envisioned. We do take it seriously that this was the #1 criticism. Right after the demo was released, our team was able to play it from a consumer standpoint, and concerns about the targeting immediately came up. The most common internal criticism was that the targeted enemy would go off-screen. We wondered ‘Is is still considered a lock-on if the enemy goes off-screen?’ There are two rationales for this, and for the first one regarding the targeted enemy getting lost off-screen, this was due to an imperfect implementation of the system. We’ve already begun addressing it.
“The other thing, for example on the PS4, I think it’s the R3 button. The lock-on can be triggered by pressing R3, but this was not specifically explained within the demo, so there were many people who weren’t aware of this feature. Even internally, a lot of us weren’t aware of this feature, so there were problems trying to stay locked on to a single target. We’ve already started working on fixes to the issues regarding players not being aware of this feature and the feature not being up to par with our expectations.”
Ai
“This speaks for itself, since it’s a common criticism in a number of RPGs. Examples provided were party members barging in and getting themselves down to critical condition, or standing around doing nothing when you needed them. In general, players felt that the rest of the party got in Noctis’s way.
Tabata’s response: “First, in regards to getting in the way of the player, that’s a hindrance to the game experience. So we will probably properly address it from the programming end so that the party members avoid getting in the way of each other. On the other hand, as far as the AI being dumb, I don’t think it’s that everything about the AI is dumb. There should have been times in Episode Duscae where you can feel both camaraderie and a sense of self-awareness from the AI characters.
“So our goal is to be able to really feel each character’s personality and the feeling of being with friends, but we’re not quite there yet. Some of that is there, but the demo is just a glimpse of what might be possible. I’d like to take the time to really polish this aspect. So we’re fully aware that the AI is dumb. I get upset too when they go and get themselves knocked out.”
Their is other information that got back which wasn’t so surprising. One instance has Square Enix asking why did fans stop playing the demo. the biggest answer was that they players went through all the content. You can check out the video below and the article link for more. Before I go if you had any problems remember it was a demo and that most of it is work in progress and as the survey shows Square Enix is listening to you for this.
Article: http://www.siliconera.com/2015/04/28/final-fantasy-fans-think-final-fantasy-xv-episode-duscae-demo/
As always thank you for reading.