Platinum Studios have been doing a lot of exclusives lately and their new game in the works Scale Bound is one of them. Bayonetta 2 Nintendo was flipping the bill but why did Xbox One get the cool dragon game. Well they explained like this.
“Microsoft, actually for quite a few years, has always been talking with us about projects that we could possibly do together, we’ve always been kind of looking for a way to work together. We’ve had a lot of love for Xbox. You know, Bayonetta for us was an Xbox 360 game.”
[…]
“We’ve always really loved the Xbox as a platform, and we’ve always really wanted to work with Microsoft, and when we’re finishing up Wonderful 101, we went back… We’ve been trying to make the ideas behind Scalebound for a long time, since before we even made Bayonetta. So they came to us once again, they were like “Ok, you know, we’re thinking about this new hardware platform, and we’d love to work together, do you guys have something that might be something like really challenging and big that we can work together on” and we were like “we have just the idea.”
“So we showed them Scalebound, and it was a really interesting pitch process, it took a long time. There was actually a big steel book that has the original design on it, that we showed, we kind of “Boom, this the scale of our game.” And they really believed in the project and we started working together a couple of years ago. Ever since we’ve been working towards bringing Scalebound to the Xbox One.”
As always thank you for reading.

