Once again we are hearing that a PC port for Final Fantasy XV may be in the works but not certain. This has been an issue as a PC version of the console RPG has been hinted then denied made clear and then said there are no plains. Just when we think the game is all planned out their seems to be more decisions to make regarding the next installment.
The thought on the subject right now is that FFXV is meant to be a feat technical prowess pushing what they can do with the tech of the consoles. If a console version is to be made Hajime wants it to be the same thing and push what they can do. An interesting goal considering it is not the system but the rig when comes down to PC. To give you and idea this is from the article as to what it looks like now with PC port as possibility
” If they are going to proceed, we learn from this interview, the idea is to start with some R&D in order to understand which technologies would be involved in the process and what could possibly make that version better. Anyway, Tabata re-stated that PC version plans are not set in stone, as the Japanese publisher wants to have the console version completed first, and then consider further plans for the game ”
While we are talking about PC Hajime touched on DLC saying that they will reveal more about it this summer but it is not supposed to be like normal DLC. The director wants the DLC to expand the game and fill player with enthusiasm. Sounds like a PC expansion where new updates fill fans with joy as they see their world expand.
- It’s difficult to provide a precise number of people who work on Final Fantasy XV, but a rough estimate is 300 worldwide.
- It’s also difficult to provide a precise percentage of completion for the development of the game. The localization phase has already begun, but development is in a stage advanced enough to be able to confidently announce the release date.
- There will be a little bit less cinematic cutscenes than in previous Final Fantasy games. Instead of putting a lot of cinematic in the game itself, Square Enix preferred to create a feature Length film with Kingsglaive.
- At the moment, the team is working hard on balance, and on little details like the amount of experience gained, the progression necessary to increase in level, the balance of power between different weapons. Engineers are working on optimization, and artists are focused on polishing.
- The team is currently optimizing the frame rate. They’re aiming to find a balance between what is shown on the screen and the optimization behind it. At the moment for Final Fantasy XV the team has finalized what we’re going to see on the screen, and now the team is able to use all the remaining time to make sure that the frame rate will be better.
- The team also wants to make sure that there isn’t a disconnect between the state of the game and the real experience of the player. What matters the most is the sensation of the game more than a list of numbers.
- You have to customize the Regalia in order to make it fly. Once that it’s done, all you have to do is to press a button to turn it into a flying machine.
- The announcement on the nature of the DLC coming for the game will be made in the summer. The plan is for DLC to prolong the pleasure of playing the game. The team doesn’t want ordinary DLC. They’re aiming to create DLC that will actually create enthusiasm among the players.
- Tabata-san is interested in doing a PC version after the console version, and the reason for that is that it would allow to push the game to a new technical level. He would like a version of Final Fantasy XV even more technically elaborate, integrating things that the team couldn’t do due to the limitations of console technology. In order to achieve that, it would be necessary to begin almost from zero, and do research on what kind of technology to use. It wouldn’t be a simple port of the console version.
As always thank you for reading.
