The King OF Fighters XIV is getting great reception at E3 2016 and while he is their Oda decided to answer two nagging questions about the game. DLC & Net Code have been on the players minds as one XIII didn’t have good Net Code until steam which few people played and with the online team play.
With six random people on a team you can understand the concern. Oda responded by saying he will use the steam version of XIII as a base. For the record he was worried about from day 1. With the online lobbies for team play holding up to 12 players. It should be noted that these guys see there might be a few problems so they are ready to work on it.
DLC is something to ask for as fans who found something to like about the flaming trickster Ash keep asking for him to return also characters they were expecting like Rock or Vanessa. First of DLC will have to come later on as SNK is fully supporting the game launch not holding anything back. This leaves no one even thinking about DLC characters at the moment. If their will be DLC it is split as characters will be free cosmetics will not.
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when a char is on wakeup there’s a 9f throw invul period, this is to focus more on neutral game as the driving factor. This is also the reason that the game is less aerial based and characters like King don’t have their same air specials to the extent of other games.
links still use the hold system from previous kofs and anime like blazblue.
Game is trying to be more accessible on a gameplay level, IE not as long of combos, removal of loops etc.
Supposedly (again, not 100% sure) if there are future dlc characters, they’ll be free. Cosmetic DLC will still cost money but characters won’t (if there even are any that are coming).
That’s about it from what I’ve picked up here and there from talking with people at the show.
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For those who didn’t catch the interview with KOFXIV’s producer at WNF:
On the netcode:
– He has been looking at the complaints against XIII’s console netcode from day one and keeping all of them in mind
– The reception for XIII’s Steam version netcode has been positive in general so they are building on top of what they learned there
– They are putting a lot of effort into making the netcode solid day 1 and are prepared to act quickly to fix any issues post launch.
– The 3v3 online party battle mode will have 12 player lobbies.
On DLC (characters, stages, music, costumes etc.):
– They aren’t holding anything back for the initial release, we are getting the full game day 1.
– They haven’t even started thinking about DLC yet. If they do decide to do some then we will have to wait a while since they will be creating it from scratch.
On Just Defending:
– They spent a lot of time balancing it in such a way that it doesn’t disrupt the normal flow of gameplay
– In its initial implementation it had too much impact so they toned it down
– They took both offline competitive play and online play into consideration when balancing it
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