Guilty Gear Xrd Revelator Patch 1.03 notes

Guilty Gear Xrd Revelator patch 1.03 is big as it brings us Dizzy but their is more to it than just Ky wife. All of the character got a few changes here and their and below you can see the all.

[Sol Badguy]

-Crouching Hurtbox
Hurtbox Increased upwards

– Hurtbox while getting hit
Hurtbox increased

– Hurtbox on the ground/crumple
Hurtbox OTG and during crumple increased

– 6HS
Bug where Sol wouldn’t get CH while active fixed

– Air Throw
Recovery upon touching the ground increased by 4F

=====

[Ky Kiske]

– Hurtbox on the ground/crumple
Hurtbox OTG and during crumple increased

– 3HS
Time to cancel unto Special Move increased by 4F

– j.S
Hitbox increased downwards

– Split Ciel
Stagger duration increased by 2F

=====

[May]

– Crouching Hurtbox
Hurtbox increased upwards

– 6HS
Upon holding the button, it automatically charges to Maximum

– j.HS
Damage increased from 35 to 38

– j.D
Damage increased from 33 to 35

– S Applaud
Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions

=====

[Millia]

– Crouching Hurtbox
Hurtbox increased upwards

– Dash
Hurtbox more even during movement

– Iron Saber
Upon using right next to the opponent, if it does not hit, the move ends

– HS Tandem Top
Upon using Red RC, the projectile no longer follows Millia

=====

[Zato-1]

– Dash
Hurtbox more even during movement

– Hurtbox on the ground (with the back on the ground)
Hurtbox increased

=====

[Potemkin]

– Crouching Hurtbox
Hurtbox decreased

– Throw
Causes Ground bounce, allowing combos with RC

=====

[Chipp]

– Hurtbox Standing/Crouch
Hurtbox mode more even

– Hurtbox while getting hit
Hurtbox on the front increased

– 6P
CH state lasts only until the active frames end

– Throw
Causes Ground bounce, allowing combos with RC

=====

[Faust]

– Hurtbox on the ground (with the back on the ground)
Hurtbox increased downwards

– Going My Way (follow-up version)
Damage increased from 12 to 14

– Hop
Movement duration reduced from 18F to 16F

– During Pogo, P
Untechable Time increased from 28F to 32F

– During Pogo, K
Untechable Time increased to 54F from 60F

– During Pogo, S
Untechable Time increased to 28F from 32F
Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further

=====

[Axl Low]

– Haitaka no Kamae
No longer able to cancel stance after the 6th hit

=====

[Venom]

– 6P
Active Frames increased from 4F to 7F
Added Jump Cancel
Recovery reduced by 3F

– 5HS
Special Cancel window increased by 3F

– j.HS
Untechable Time increased from 14F to 16F

– Ball Summon
Tension gain increased from 50 to 75

– Stinger Aim
Tension gain increased from 150 to 250

– Carcass Raid
Tension gain increased from 150 to 200

– QV
Tension gain increased from 150 to 200

– Mad Struggle
Tension gain increased from 150 to 200

– Throw
Blitz Shield bug after Throw fixed
Burst bug after Throw fixed

=====

[Slayer]

– Helter Skelter
Now has throw invul upon hitting the ground
Upon using YRC the projectile stays active

=====

[I-No]

– j.236K
On CH, launches opponent away and bouncer higher

– j.236S
On CH, launches opponent away and bouncer higher

– Dead Angle Attack
Throw invul decreased from 38F to 33F

=====

[Bedman]

– Throw
Throw range reduced making it equal to Sol (and other characters)

=====

[Ramlethal Valentine]

– 6S/6HS (with the swords equipped)
Time to be able to use again the swords after they attack or Ram defends reduced to 38F

– PK4K
Last hit is now cancellable on whiff

– Slide Detruo
CH bounces up equal to normal version

=====

[Sin Kiske]

– 2S
Damage reduced from 32 to 27

– 6HS
Damage reduced from 42 to 38

– 2D
Prorate 90% added

– j.6HS
Damage reduced from 44 to 36

– Hunger animation
No longer able to Purple RC

– Special Moves
All moves except “Maybe I’ll hit something” and “Leap” Tension Gain reduced from 150 to 100

– Beak Driver
1º hit damage of normal version reduced from 46 to 36
Recovery increased by 10F
Charged version damage reduced from 76 to 66

– Air Beak Driver
Damage reduced from 50 to 40

– Elk Hunt
Prorate increased from 90% to 85%
Recovery increased by 2F

– Eat
On 25F, fills up 1000 points
On 43F, fills up by the same amount as previous version

– R.T.L.
Damage reduced from 60 to 50
If a hit whiffs, Sin is no longer able to do the follow up

=====

[Elphelt Valentine]

– Air Throw
Ground Bounce lowered

– Berry Pine
Hurtbox increased (easier to be knocked away by the opponent)
Direction the grenade flies upon being hit is now based upon opponent’s character position

– Berry Pine (self damage)
Elphelt can now block the explosion
Explosion knocks up Elphelt further
Prorate decreased from 50% to 80%

– Roll (Shotgun K)
Strike invul reduced from 16F to 10F

– c.S
Hurtbox increased upwards

– f.S
Hurtbox increased forward

– 2S
Hurtbox increased upwards

– 2HS
Hurtbox increased upwards (before being able to low profile)

– 6HS
Hurtbox increased forward

– j.S
Prorate added: 85%

– Miss Confille
Tension Gain of Reload reduced from 150 to 50
Tension Gain of Perfect Reload reduced from 200 to 100
Tension Gain of Shot reduced from 400 to 200

– Miss Travailler
Tension Gain of Reload reduced from 100 to 50
Tension Gain of Shot reduced from 200 to 100

– Launch (Shotgun S)
Attack level reduced from 3 to 2
Hurtbox increased upwards

– Shot (Shotgun HS)
Normal Version (close range): Damage reduced from 35 to 30
Charged Version (close range): Damage reduced from 60 to 55

– Bridal Express
Attack level reduced from 4 to 3

– Air Bridal Express
Recovery upon touching the ground increased from 3F to 7F

– Hurtbox on the ground (backside up)
Hurtbox fixed and increased

=====

[Leo Whitefang]

– Standing Hurtbox (while blocking)
Hurtbox increased upwards

=====

[Johnny]

– Guts
Reduced from 4 to 3

– Dash
Tension Gain reduced from 30 to 15

– 6P
Recovery increased by 3F

– 6K
Attack level reduced from 3 to 2

– f.S
Hurtbox increased forward

– 2S
Recovery increased by 5F
Hurtbox increased forward

– 5HS
Damage reduced from 42 to 38
Hurtbox increased forward

2HS
Damage reduced from 48 to 42
Hurtbox increased forward

– 6HS
Damage reduced 65 to 52
Hurtbox increased forward

– 2D
1º hit damage increased from 25 to 30
2º hit damage reduced from 25 to 20

– j.S
Hurtbox increased

– j.D
Damage reduced from 44 to 36

– Mist Stance
No longer gain Tension upon entering Mist Stance

– Mist Finer (all)
Tension Gain changed:
Lv1 = from 480 to 100
Lv2 = from 960 to 150
Lv3 = from 1080 to 200

– Mist Finer High (Lv1)
Dano increased from 29 to 30

– Mist Finer Lv3 (all)
Grounded Version: Damage Reduced from 70 to 60
Aerial Version: Damage Reduced 60 to 55

– Baccus Sigh
Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger
Prorate increased from 70% to 60%
Bug where the effect wasn’t removed upon Johnny getting hit fixed

=====

[Jack-O]

– f.S
Recovery increased from 16F to 20F
Hurtbox increased

– 2S
Recovery increased from 18F to 22F

– Ghosts
Now has a cooldown upon a Ghost being killed to spawn another
Tension Gain next to the Ghosts reduced from 5 to 3
No longer gains Tension during the cinematics

– Servants
Hurtbox increased

– Throw Ghost
Attack Level reduced from 4 to 2

=====

[Jam Kuradoberi]

– Crouching Hurtbox
Hurtbox while being hit increased upwards

– 6K
Knocks away less when hit
CH state ends when the active frames do
Special Cancel window increased by 8F

– 2S
Special Cancel window increased by 7F

– 2HS
Special Cancel window increased by 2F

– 6HS
Special Cancel window increased by 4F

– 2D
Knock up the opponent further

– Throw
Number of hits during combo does not change the height the opponent is knocked up

– Charge
Charge time for 1 stock reduced from 44F to 41F
Charge time for MAX stock reduced from 86F to 77F
Stock does not go away if Jam gets hit during Charge after 41F

– Ryuujin (Power-up)
Ground Version: Damage increased from 75 to 80
Invul increased from the moment she leaves the ground until 1F after the attack activates

– Kenroukyaku
Normal version is Invul until activation
Power-up version in the air is Throw Invul
Normal version has prorate 90%

– Hamonkyaku
Knocks up the opponent further
Hitbox increased upwards

– Hyapposhinshou
Hurtbox during dash decreased downwards

– Senrishinshou
Hurtbox during dash decreased downwards

– Pao-Saishinshou
Bug during Overdrive animation fixed

=====

[Kum Haehyun]

– 6P
Recovery reduced by 3F
Knocks up on normal hit

– 6HS
Untechable Time increased from 38F to 48F
Rolling time on CH increased

– Throw
Opponent stays in OTG state longer

– Air Throw
Opponent stays in OTG state longer

– Arakan Sanzenshou (236236HS)
Forced Prorate on 2º hit removed
Prorate of 60% added on 2º hit
Forced Prorate of 60% added on 1º hit

– Shinkyuu Choudengan (236236S)
Time active increased from 180F to 240F
Harder to fill up Tension during that period

=====

[Raven]

– Glide
No longer possible to Air Throw during the movement

– Schmerz Berg (236P)
Hitbox increased downwards

– Koko ni Saretai
Raven can’t get hit until the animation is over

– Getreuer
Stun rate adjusted

Article:http://shoryuken.com/2016/07/18/guilty-gear-xrd-revelator-1-03-patch-notes-translated/

As always thank you for reading.

About JCR Comic Arts

I am a gamer into fighting games perferablly such as King Of Fighters and Street Fighters. Also DMC and Ninja Gaiden as well. In recent years I have become a fan of two shooters. Fear and Resistance."
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