JCR Comic Arts

Guilty Gear Xrd Revelator 1.04 Patch Balance

Guilty Gear XRD Revelator last update in characters brought us Dizzy  and the little model mode where you can make the scene you want. Well it seems we are not done as a list of balance changes is coming. To see what has been changed just check out list to see what Arc System Works means by balance.  Changes are mostly for Dizzy ( no surprise) Sin, Potemkin, Johnny and Jam.

 
Air Blitz Shield
Hurtbox that triggers the blitz rejection has been expanded lower.
Active frames have been changed:
     Before: 1-8f
     Now: 1-12f
Character Changes
The following characters have no changes
Sol, Ky, May, Zato, Chipp, Faust, I-no, Jack-o, Kum Haehyun
Millia
6K: Feet hurtbox added from 1-4f
Potemkin
2P: Hitbox and hurtbox are taller
j.K: Damage changed from 22 to 24
j.S: Damage changed from 32 to 36
j.H: Damage changed from 40 to 45
j.D Damage changed from 45 to 50. Ground bounces on counter hit.
Ground throw: Fixed a bug where he would not gain meter
Axl
c.S: Gatling route to 3P added
Rashousen: Fixed a bug where the opponent would not be able to control their character
Venom
Wall splat: Crumple animation after sliding down the wall has been made taller
Slayer
6K: Recovery reduced from 5f to 4f
Helter Skelter: 1f before landing is now throw invul
Bedman
2K: Proration changed from 80% to 70%
Special movement 2 (air movement): Bedman can no longer air throw during and after his airdash
Ramlethal Valentine
3K: Early hurtbox has been made shorter
f.S (without sword): Gatling route into 2H (with sword) added
2S (with sword): Damage changed from 60 to 70
Sin Kiske
2K: Proration changed from 80% to 70%
Crouch block: Hurtbox made shorter
Beak driver: 2nd hit’s active time changed from 6f to 8f. Recovery changed from 10f to 8f.
Elphelt Valentine
Shotgun D (command grab): Proration changed from 70% to 60%
Leo Whitefang
f.S~P: Total duration changed from 62f to 52f, guard point frames has not been affected. Guard point when P is held has been extended 10f, total duration has not been affected.
5H~P: Total duration changed from 61f to 51f, guard point frames has not been affected. Guard point when P is held has been extended 10f, total duration has not been affected.
Johnny
2K: Proration changed from 75% to 70%
f.S: Hurtbox during startup has been extended downwards
2S: Startup changed from 9f to 10f. Active frames and total duration remain unchanged (one less recovery frame presumably). Hurtbox extended forward
6H: Hurtbox extended forward
Crouch block: Hurtbox made shorter
Mist finer – low (lvl 1): If an opponent stand blocks while bacchus sigh is on them, they are hit normally instead of being staggered
Treasure hunt: Fixed a bug where Johnny would get no coin icon when hitting Xrd Sign costume Elphelt
Jam Kuradoberi
Charged ryuujin: Proration changed from 75% to 80%
Max charged ryuujin: Proration changed from 70% to 80%
Air max charged ryuujin: Strike invul changed from “1f to end of recovery” to “1f to end of startup” (was it actually invul entirely or am I reading it wrong?)
Followup max charged ryuujin:  Strike invul changed from “1f to end of recovery” to “1f to end of startup”. Stun damage changed from 100 to 80 (Stun damage, not actual damage)
Raven
Airdash: Hurtbox extended downwards
2K: Proration changed from 90% to 80%
f.S: Hurtbox extended forward
j.P: 90% proration added
Dizzy
2P: Proration changed from 70% to 80%
f.S: Cancel window increased by 9f
5H: Cancel window increased by 5f
2H: Attack level increased from 2 to 4
Blitz Shield Charge Attack: Counter hit state changed to after active frames until the end of the move
236S (Ice spike): Hurtbox made shorter
236H (Fire spike): Hurtbox made shorter
412S (Ice spear): Tension gain changed from 200 to 250
412H (Fire spear): Tension gain changed from 200 to 250
236P (Ice scythe): Tension gain changed from 150 to 200
214P/K (Ice fish, ground version): Tension gain changed from 50 to 100
j.214P/K (Ice fish, air version): Tension gain changed from 50 to 100. Total duration changed from 52f to 45f. Landing recovery removed
214S/H/D (Fire fish, ground version): Tension gain changed from 50 to 100. Total duration changed from 42f to 36f
j.214S/H/D (Fire fish, air version): Tension gain changed from 50 to 100. Total duration changed from 52f to 45f. Landing recovery removed
j.236P (Ice bubble): Explosion hitbox is larger
j.236K (Fire bubble): Explosion hitbox is larger. Vertical movement is faster. Total duration changed from 30f to 29f
632146D (Burst imperial ray): Damage changed from 33 to 43

Forum:http://www.dustloop.com/forums/index.php?/forums/topic/10056-xrd-news-gameplay-discussion-2-console-is-out/&page=270

As always thank you for reading.