We are still getting more information on Susanoo the newest character to be announced for Blazblue Central Fiction. Today we get his move list as well as a video showing distortions and astral otherwise known as Supers and Instant kill. Take a look and see what this mater unit has to offer.
1: “Dash” a dashing attack, has three levels, level one is just a hit that knocks down and away, level three does an additional attack that allows for a follow-up
2: “Spikes” Susanoo punches the ground and spikes come up. it’s a DP. only has one level.
3: “Splash” it’s a kick has more than one level (2 or 3 I don’t remember) it’s + and guardbreaks when it levels up.
4: “Wheel” he jumps and then does a few hits knocking downward. It bounces allowing for follow-up. only special with an air okay version. Levels up but I don’t know what the different levels do or how many times it levels up (2 or 3) I believe it overheads. Seems to be the most reliable combo extender.
5: “Grand Viper” it’s literally GrandĀ Viper. attacks low along the ground and then launches. it jump cancels for an air follow-up and it cannot level up.
6: “Spark” he zaps in front of him as long as you hold the input down up to a certain point. it can push opponents out and chip, don’t really know how useful this one is. doesn’t level up
7: “The Waldstein” a charging command grab that takes the opponent to the wall and does roughly 2K. Can rapid to continue. doesn’t level up.
8: “Sword” hits (nearly?) fullscreen along the ground sends opponent bounding toward the wall. does a lot of damage quite fast and wallbounces into a follow-up on CH. Can be followed up near the corner. doesn’t level up.
how his drive works: Each time he lands a hit he cycles to the next Icon in numerical. he starts on none of them so if you did 5A>5B>5C(1) you’d be highlighting icon 3. When a drive move hits or is blocked that icon becomes unlocked or it levels up if it’s already unlocked and the highlighted icon is set to the beginning state so it is no longer highlighting any icons. it’s known that one of his supers adds one level to all icons ether leveling them up or unlocking them, and another super uses all currently unlocked specials in order to deal more damage the more icons you have unlocked/leveled up. It seems like gameplay will revolve around getting the tools you need and balancing that with damage and your current highlighted icon. You have to constantly be aware of which icon you’re going to unlock until you have what you need. His icons reset every round.
As always thank you for reading


