Final Fantasy VII Remake Nomura On Behind The Scenes

Final Fantasy VII Remake has been getting a lot of news as translation from Famitsu interview with Nomura show more details about the game.  Looking at Siliconera.com article reveals more about the interview. For instance we have Nomura discussing Cloud design as well as making the first trailer. Now we have covered this before. So I will only high light the new information I found in this article.

Famitsu: Previously, Hashimoto-san (Shinji Hashimoto) was able to make the trip, but this time Nomura-san, you made your first appearance. This would be your first time going to Monaco, correct?

Nomura: Yes. Due to my busy schedule, I don’t get much free time, and I didn’t get to go site seeing that much, but it’s certainly a beautiful country.

 

Famitsu: Other than Nomura-san there were many luxurious guests. Were you able to make any interactions?

Nomura: I’m a fan of Mike Mignola’s Hellboy, so it made me happy to be able to stand on the same stage as him. I was able to meet him a few days before MAGIC. Actually, a few years ago I got his autograph on colored paper through an acquaintance, and he wrote “I hope we get to work together someday.” And this time we accompanied each other in such a way, so it meant a lot to me.

 

Famitsu: It looked like you got plenty of coverage from the foreign media.

Nomura: It seemed like a lot of people were asking about the Japanese games industry. We talked about how it seems that lately there isn’t enough personnel in Japan to develop HD titles and how we can sense that foreign titles are starting to take the edge because of that.

 

Famitsu: I see. So the local fans were very passionate. Nomura-san, you had a standing ovation during the talk event, and your autograph session had a long line.

Nomura: Since I don’t get to visit Europe that often, it feels like all the fans brought in their passion. This time we didn’t have an interpreter who specializes [in video games] so there’s a chance that there were some mistranslations, and even though I didn’t get to talk to the fans that much, there were many that brought all kinds of rare goods to the autograph session, so that made me happy.

Famitsu: Cloud’s designs were created through five stages, and the talk show had some inside story about how there was a mythical sixth stage to it among other talk during the talk event.

Nomura: Since it was a special occasion, I decided to talk about all kinds of things. Cloud’s mythical sixth stage was more on the realistic side, and his sword had more details that made it closer to a Western-style sword. His head and body was a little taller, and his physique was detailed with more muscles, so he was pretty buff [laughs]. Since I was short on time, I had to put together all the content from the talk show at midnight on the night before, and it went from not having any solid content to talk about to getting help with only images from the marketing team who helped working on the slide… preparations weren’t done until the morning, so it was quite the trouble [laughs].

 

Famitsu: For what it’s worth, it looked like everyone had a good time. Not only did you talk plenty about character designs, but you were able to present new screenshots.

Nomura: Perhaps it’s because I’m known for not talking much, but it was quite a surprise. I really wanted to make everyone happy, and I was able to talk about things that I wasn’t able to before, such as the making of the trailer.

 

Famitsu: I believe that you were asked by fans about Nomura-san’s secrets of making a trailer.

Nomura: When I work on trailers, I look at it from numerous patterns of feelings. The feelings of those who watch it for the first time, the feeling of the core fans, the feeling of those who are indifferent, with such state of feelings in mind, I watch them over and over. I especially watch it with the feeling of people who are watching it for the very first time. I believe that trailers and games are both parts of the product, so the way I think for them are just about the same.”

Article:http://www.siliconera.com/2017/03/09/nomura-final-fantasy-vii-remake-kingdom-hearts-iii-clouds-design-never/

As always thank you for reading.

About JCR Comic Arts

I am a gamer into fighting games perferablly such as King Of Fighters and Street Fighters. Also DMC and Ninja Gaiden as well. In recent years I have become a fan of two shooters. Fear and Resistance."
This entry was posted in action, adventure, comedy, mystery, PC, PS4, rpg, Uncategorized, xbox one and tagged , , , , , , . Bookmark the permalink.

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