Director Hajime Tabta talked about Final Fantasy XV. From DLC character to the big update of the royal edition. He speaks about the game making bonds with player who brought the game. We also gets some planning as to what they had to focus on . Check it out.
“Initially, I wanted to make everything open world. However with this being our first attempt at creating an open world, we realized that would be impossible when taking into account the amount of time required in developing the technology and contents for that.
In game development, it’s always essential to clarify what we’re going to, or not going to, implement from both a technology and work-based perspective. So the moment I decided that we were going to make Final Fantasy XV an open world, I had to make the decision to remove Nifelheim from that open world.”
By the time we had finalized our plans for a simultaneous global launch, we had decided that we’d be providing the game as a service, including the post-launch DLC. The reason for this choice was that we wanted to establish a long-lasting rapport with players who purchased the game so they’d enjoy the game for an extended period of time. While this move is definitely for the fans, at the same time, I also thought it was a necessary reform for our future business model
We are focusing on a new game design that could further explore the possibilities of AI and procedural technology. We are now aware that an entirely different development process is going to be required for a large-scale global development project
We also know how our game engine must evolve in the future. All these elements that we acquired from Final Fantasy XV will form the basis of what we will apply in our next project; which I believe will be a game that only we – with this foundation to draw upon – would be able to accomplish.”
Article:https://www.dualshockers.com/final-fantasy-xv-director-new-game-design/
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