Many people are talking about the Samurai Shodown reboot as not only are videos of people playing the game making the rounds but also people who got to play it have posted there opinion. One site MMcafe.com has a form where one fan has posted there feelings on the game.
Ishmale
“I’m not certain I like Charlotte’s new design although mostly all they did was move up her hemline a bit. Judging from the Kyoshiro/Yoshitora match showing lots of leg is in style this year.
There certainly seem to be a lot of techniques in the game. I’ll be curious to see how all these things fit together in the final game.
“Dead”
The characters are probably supposed to be stylized to look powerful but they look squatty. It’s like an entire game built around the stumpy torso design of Nathan Drake.
The stage with the animals is embarrassingly bad.
It’s not releasing until June? I should look into cheap plane tickets to Evo since I have as good a chance of winning what is essentially going to be a day 1 SS tournament as anyone else.
I’m impressed they showed as much as they did but now I want to see more. When are we going to see the new characters? Why isn’t Gen-an in the game? His tick-like body would fit in perfectly with the character designs!”
Mosquiton
“You’re right, Charlotte’s new outfit is a bit lame. I kind of hate it.
She now has only a single pauldron, which hops on over to her other shoulder when she switches sides. Is this really that much worse than switching the hand holding the sword? Why yes, yes it is. There’s no reason to draw more attention to this wonky asymmetry. She’s not Sieger. Why do this?
She also lost the greaves and replaced them with… I’m not sure, actually. It looks like the metal heel is attached to a (leather?) boot, but the material seems the same right up the whole leg. It’s also tight fitting with no creases, so it looks more like a lighter fabric/pantyhose. How does that work exactly? And as you mentioned, her surcoat is now a miniskirt.
Overall she seems to have lost maybe 40% of her armor, and 54% of her knightliness. Worse, it looks like they consciously traded it in for sex appeal. For shame. It’s especially weird that seemingly everyone else in the cast retains their classic look down to the last detail. Not a good look for her or the game IMO.
This is the first time I have furrowed my brow while thinking about the new SamSho.
EDIT: I should say something nice. I actually like Shiki being in here. Good to have some late 90s anime style in there with the early 90s anime style.”
Nobinonobita
“Visual style takes too many cues from Street Fighter instead of Samurai Shodown
-Colors are both too saturated and too washed out (like SFV)
-Way too much contrast going on everywhere
-the dark black brush strokes are not a good interpretation of brush art, especially on all the speed lines. It gives the FX animation more physical presence than the characters themselves. It’s really distracting. Draws too much attention to itself. They should take a closer look at Okami instead, as it’s both lower tech and also a much better visual anolog to SamSho (especially the colors!)
-Imagine how much cooler it would look if the CHARACTER suddenly got bold brush outlines when they do a cool attack instead of the FX! An entire game with bold brush strokes on every character would be too distracting, but doing it for impact frames would be awesome!
-As others have pointed out some of the modeling and proportions are weird. Genjuro in particular doesn’t quite look right in 3D. In 2D he looks so badass showing you his back, which is something very very few 2d sprites do. In 3D it just looks like he’s oriented the wrong way. A big part of it is how his frontmost shoulder is animated. It just feels like a ball. It doesn’t feel like a badass muscular shoulder.
-Some of the objects in the background have a weird texture to them that intentionally flattens them out. I don’t mind the objects themselves being billboards with little geometry. What I mind is that it looks very photoshopped. Like they just applied a bump map to it evenly in a manner that overrides the dimensionality that the varying light and dark values are trying to convey. It’s a bit too on the nose. The Samurai Shodown games had beautiful sprite art that was very painterly. It conveyed depth very well. It doesn’t make sense to fetishize the flatness of the screen space because the series has never done that (neither does it make sense to use brush strokes in Street Fighter, a series never known for brush art–I will never let Street Fighter IV and V go sorry!)
I feel bad giving this game a hard time though. They’re trying their best and they definitely don’t have a big budget. I think they’re probably doing a very impressive job with the resources they were given. The animation itself looks pretty good. The cloth physics are a bit distracting, but overall everything moves well and has a good sense of impact. I hope the game plays well! ”
Keep in mind these are opinion on the current build as it is still being worked on.
Forum:http://www.mmcafe.com/bbs/threadview.html?13697&post=end
As always thank you for reading.