We have some DLC for Kill La Kill If. The DLC has double DTR coming your way. Yes the naked resistance against living threads is coming and we have the trailer to show us how they look in gameplay. We also have gameplay changes and balance adjustment for other characters. Check it out below.
New Contents
- Added new playable character, “Nudist Beach D.T.R.”
- *Playable in all versus modes and Gallery mode.
Balance changes
- Changed the algorithm on certain ways ranking orders are displayed.
- Adjusted the actions of each characters.
Universal Balance Changes:
- Fixed an issue where the reduction of hitstun for attacks after surpassing the limit value of 300 does not function as intended upon the hitback off a ground bounce.
Character Balance Changes:
- Ryuko Matoi (Single-blade)
- Short Range Deathblow
- Made it easier to connect the shockwaves when used at the edge of a stage by adjusting the area of effect of the shockwaves.
- Short Range Deathblow
- Ira Gamagoori
- Short Range Deathblow
- Changed the hitback of the throw finisher of the whip variant.
- Short Range Deathblow
- Houka Inumuta
- Ground Camouflaged Long Range attack 3
- Fixed an issue where the cube and clone attacks do not spawn correctly.
- Ground Camouflaged Long Range attack 3
- Nui Harime
- Homing Dash
- Changed the cancel routes to either Long Range or Short Range attacks according to the attack limit value now.
- Homing Dash
- Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1N attack
- Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1 horizontal attack
- Fixed an issue where further cancels do not function as intended if the first one was canceled quickly into Ground Short Range 2 attack.
- Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1 vertical attack
- Changed the cancel route to Short Range attacks according to the attack limit value now.
- Changed the cancel timing of the finisher route to be after landing, depending on the attack limit value now.
- Ground Short Range 3 vertical attack
- Changed the cancel route to Short Range attacks according to the attack limit value now.
- Adjusted hitbacks during combo
- Aerial Short Range 1 attack
- Changed the cancel route to Short Range attacks according to the attack limit value now.
- Allows cancelling to another Short Range attack even when whiffed.
- Aerial Short Range 2 attack
- Fixed an issue where Nui cannot correctly cancel out of the dive depending on the height.
- Dash Short Range attack
- When converted to the finisher route due to reaching attack limit value, now changed to be non-cancellable upon ground roll or bounce back.
- Ground Long Range 1 attack (converted off Short Range attacks)
- Unified all damage and hitbacks regardless of where they hit.
- Ground Long Range 2 attack
- Prolonged the stagger time.
- Aerial Long Range 2 attack
- Adjusted hitbacks of the clones.
- Reduced damage of the clones (100×2 ⇒ 60×2).
- Dash Long Range attack
- Now sends opponent rolling off even when hit at extreme close proximity.
- Homing Dash
- Ryuko Matoi (Dual-wield)
- Aerial Scissors-form Long Range Attack
- Changed shockwave hit count to 1 hit.
- Made it easier to connect the shockwaves when used at the edge of a stage by adjusting the area of effect of the shockwave.
- Aerial Scissors-form Long Range Attack
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