Capcom developing times have been a wonder to fans as some games get long live. (In some cases real long.) While others get short ones. Well today we learn how this will break down from now one. Using Street Fighter series as an example we see a game that took 3 years to build and was support for about 4-5.
“”As it takes about three years to develop a game, we used to have issues with a progressive decline in recognition during development. I came up with the idea that the most effective method for ongoing media exposure of game titles was to expand globally using Hollywood movie adaptations. In 1994, we decided to invest 4 billion yen to make a Street Fighter Hollywood movie. At that time, some thought I had taken up movies merely as a hobby, but this investment generated a return of approximately 15 billion yen and successfully established Street Fighter as a global brand.” Capcom Spokesman
“New titles will work as medium- to long-term growth drivers as we steadily release major titles each year, extend the sales life of these titles to 3–4 years with additional content and flexible pricing strategies and strengthen our presence overseas, which comprises approximately 85% of the total market,” Capcom CEO
Now will this apply to all games maybe not. Is this finale? No as they can change there minds if the model isn’t working. So we will see how Capcom moves forward on these 2.



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