Guilty Gear Strive is in development and fans can’t wait to learn more. Daisuke recently gave an interview discussing the game and development as well as the series as a whole. You will want to check this out as when this interview was taken Daisuke was thinking about Role Back netcode but wasn’t sure it would work for Guilty Gear.
Something that fans might not want to hear as it is being asked for by many fans of the fighting game community.
“The big hot topic in the fighting-game community now is rollback netcode. I interviewed French Bread battle director Kamone Serizawa earlier this year at Evo, and he said that adding rollback netcode to his company’s game would require a “super programmer.” What is the ArcSys response to the demand for rollback netcode?
Where we are right now at ArcSys, in terms of rollback netcode, is we haven’t really arrived at the conclusion that we’ll need a super programmer as much, as the engineering team is kind of divided, actually. There are some that say this would be really good and others that say, “You know, implementing this wouldn’t really work with the Guilty Gear system. And it makes sense for a game like Street Fighter, but how Guilty Gear is designed—this wouldn’t really fit the bill.” So we’re actually right in the middle of investigating on the engineering team how that might look.
[The current game, Guilty Gear Xrd, used delay-based netcode, which creates generally inferior results to rollback netcode. For more on the differences, and how rollback works, you can check out our deep dive. Here’s a video clip from that article showing how the frame delay can fluctuate.]”
Check out the rest of it below through the link.



Article: https://arstechnica.com/gaming/2019/11/interview-with-guilty-gear-creator-daisuke-ishiwatari/
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