Final Fantasy VII Remake was a big piece in Famitsu where it got 5 pages. Now these pages have been translated and if you haven’t seen it yet I will post them below. The information to some degree might have been covered but there will be somethings that are new. This is because even though the interview may cover the same material same information there maybe a difference here and there that makes this interesting. With that said check it out.
- FEATURE – The FFVII Remake commercial has become known as the longest terrestrial TV commercial at 7 minutes long. There is a special edit available on the Square Enix YouTube channel including additional scenes.
- Anticipation is growing around the FFVII Remake due to positive reception at the Tokyo Game Show 2019, the first time there has been a stage show and gameplay demo in Japan. Today we are going to look at the visuals for Reno and Rude of the Shinra Company’s Turks, as well as Weapon Growth, Weapon Abilities and other new features of the Remake.
- Yellow blossoms on sale from the Flower Girl. Flowers of this type are said to stand for “Reunion”.
- An old church on the outskirts of the Sector 5 slums. The building is falling apart; abandoned after a Shinra Rocket crashed into it during a failed launch. One of the few places that flowers will grow in the otherwise desolate slums, Aerith comes to tend to them whenever she can.

- In FFVII Remake, you can improve the strength of your weapons by spending SP to unlock the potential of the Core Materia hidden within. The screenshot to the right is the upgrade screen for Cloud’s Buster Sword. It looks like lots of things are possible, from increasing stats like Attack Power, Magic Power and Max HP, to increasing the number of Materia Slots. Furthermore, each weapon has it’s own unique abilities. Your proficiency with these abilities raises the more you use them, and once your proficiency maxes out, you learn the ability and can use it regardless of what weapon you have equipped.
- With the Materia System you can use all kinds of Magic and Commands by equipping Materia into slots in your weapons and armour. The newly unveiled “Fire” Materia lets you use magic with Fire affinity, evolving from Fire, to Fira, to Firaga. The Independent “Assess” Materia lets you pinpoint the enemy’s characteristics, affinities, weaknesses etc, and press the advantage in battle.
- SUMMONS – If you equip Summon Materia you can call on a Summon during certain battles when the Summon Gauge appears. They fight automatically until the Summon Gauge depletes, or players can use ATB charges to command a Summon to use special abilities. When they disappear they unleash their ultimate ability, dealing massive damage to the enemy. Today we are introducing the super-cute Chocobo & Moogle!
- CHOCOBO & MOOGLE – Riding on his buddy Chocobo, Moogle travels the world. He might look cute, but he shows his enemies no mercy when he drops the “Mog Bomb”!
- ULTIMATE ABILITY – Chocobo & Moogle’s ultimate ability is called ‘Stampede’. They run down the enemy with a herd of chocobos!
- ABILITY – MOG-BOMB! (Props to kry0sis for this translation!)

- Combat in the Remake uses RPG style commands as a base, with Action style elements blended in. Pressing the square button marked ‘Attack’ will perform a regular attack, pressing repeatedly will link into a combo, and holding down square will unleash an area based attack. On top of that, pressing triangle allows you to use a character’s unique ability. Let’s have a look at Cloud’s.
- Cloud’s unique triangle move is the ability to change between the more balanced ‘Operator Mode’ and the more aggressive ‘Punisher Mode’. Once in Punisher Mode, movements become less responsive, but ‘Attack’ changes to ‘Strong Attack’ and deals more damage.
- ‘Attack’ in Operator Mode changes to ‘Strong Attack’ in Punisher Mode. It looks like sacrificing speed for stronger attacks leaves you vulnerable to taking damage yourself.
- ENJOY THE ORIGINAL COMMAND SYSTEM OF FFVII THROUGH CLASSIC MODE – In addition to Easy and Normal game modes, there is also a Classic Mode. Players can battle in just the same way as in the Original, but with revamped graphics. Characters perform actions and fill their ATB gauges automatically, while the player simply chooses whether to spend those charges on Magic, Abilities, Items etc. What’s more, you have the option to take control of your characters back at any time just by using the controller. You can even change between any game modes at any time.
- THE NEW ‘REMADE’ BATTLE SYSTEM EXPLAINED
- BLADE BURST – A ranged attack that unleashes a magical beam from your sword.
- TRIPLE SLASH – Cuts enemies in the surrounding area for three successive hits. Your efficiency increases by attacking multiple enemies.
- ALL THOSE MINIGAMES ARE ALSO GETTING A REMAKE! – One of the biggest charms of FFVII was the huge variety of minigames. In this new version they have been given the ‘Remake’ treatment too, with new minigames being included alongside the nostalgic classics.
- It wasn’t in the original, but you can now play darts using the board in Seventh Heaven.
- The Motorbike chase looks incredible! The scene where you are being pursued by Shinra looks great and fun to play. You get to ride alongside Jessie no less!

- Originally released on the PlayStation, FFVII is being remade using realistic modern day graphics techniques. But it’s not just the game – the character artwork released alongside it is also being remade. Today we are introducing Aerith and Barret’s character artwork from the Remake. In addition, we’ll look at the Sector 5 Slums as an example of the revamped locations, and reintroduce ourselves to the members of AVALANCHE as presented by their voice actors.
- THE WORLD OF FFVII REIMAGINED
- LOCATION – AERITH’S HOUSE – A tiny cottage tucked away in a corner of the Sector 5 Slums. Aerith and her mother Elmyra live here together. They grow a variety of flowers in the garden, which Aerith sells to the people of Midgar every day.
- The crystal clear water flowing down the mountainside and the quaint buildings in the background make for a beautiful scene you wouldn’t expect to find in the slums.
- AVALANCHE – STANDING UP TO SHINRA – The Anti-Shinra group Avalanche claim that “Mako is the life energy of the planet, and Shinra are draining the life of the planet away”. There are many Avalanche cells in existence, and the Midgar branch run by Biggs, Wedge, Jessie and their leader Barret is one of the most active, never shying away from taking direct action.
- BIGGS – SAKAGUCHI SHUUHEI – “Us, a burden?! Don’t say stuff like that!” – A quick witted team player, Biggs is in charge of tactics and strategy. Following the lead of hot-headed Barret, he takes a calmer approach. A bit of a neat-freak, he loves cleaning and showers.
- WEDGE – ASAI TAKAYUKI – “Maybe there’ll be Pizza. The Midgar Special.” – Broad-faced and kind-hearted, Wedge excels at gathering information and diplomacy. He also fills the crucial role of taste-taster at Seventh Heaven. As the level-headed mediator of the group, he is indispensable to the team.
- JESSIE – MORIYA SATOMI – “Confidence and Stupidity are two sides of the same coin. Which are you full of?” – From bombs to fake IDs, Jessie is in charge of procuring and preparing essential equipment for missions. A skilled engineer, she earns funds for the group by selling water purification equipment and other machinery. Kind and caring, she is a sucker for pretty boys.

- RENO – FUJIWARA KEIJI – Reno is a member of the Investigation Sector of the Department of General Affairs – better known as the Turks. Sporting flaming red hair and a cynical smile, he is constantly laid back. Using his agility to toy with his opponents, he employs a variety of attacks using special issue weaponry.
- “Enjoying your work no matter what – that’s the mark of a professional.”
- The Shinra corporation control the world using Mako Energy. The Investigation Sector of the Department of General Affairs – or the Turks – specialize in covert missions. This small group of elites handles everything from SOLDIER recruitment and VIP escorts to spying and assassinations. Behind the veil of Shinra’s success, the hand of the Turks moves in the shadows.
- RUDE – KUSUNOKI TAITEN – A member of the Turks and Reno’s partner. Bald and always wearing sunglasses, this giant of a man carries out his duties directly with no idle banter. Carrying no weapons, Rude fights using only unarmed techniques and brute force.
- “I’ll get even for what you did to my partner.”
- PROPPING UP SHINRA’S SUCCESS FROM THE SHADOWS, MEET THE TURKS’ DYNAMIC DUO
Reddit:https://www.reddit.com/r/FFVIIRemake/comments/e4599g/famitsu_article_translation/
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