Guilty Gear Strive gameplay is different from Xrd or the other games in the series. This is due to Arc System Works wanting to expand its fan base beyond it core audiance. Something all games want to do but usually it does so at the coast of the die hard fans who have been supporting it. So how will team red handle that issue? A small bit from an interview gives some insight into this.

4Gamer: “We got to try the game out too, and the first impression was that it feels extremely easy to play compared to previous titles. Please tell us why you decided to change the game feel so greatly.”
Ishiwatari: “With this game, we wanted to put importance during development on appealing to people who don’t really play fighting games or those who enjoy the current trend of fighting games.”

It was in this next portion, where 4Gamer directly speaks about how this game feels like a departure from Ishiwatari’s recognizable style, that may cause a few red flags to potentially go up.
4Gamer: “Ishiwatari-san, you often talk about liking older fighting games and it feels like your own style is often well reflected in the games you work on. To be honest, the ease of play for this new game feels pretty out of character from someone like you.”
Ishiwatari: “It’s true that for the Guilty Gear series up until now, my own thoughts and views on fighting games have been clear in the titles, and this has also been part of the high threshold for beginners to try to overcome. In this title, we decided to reset that part entirely and made it our goal to make a game that as many people as possible could enjoy.
“With that said, we have no intention of compromising our product. We have a goal set of creating a game with intricacies and depth that can only be acquired simply because it is being made by us here at Arc System Works, and every member of the staff has a full understanding of this goal.
“This is a new installment in the Guilty Gear series, and as such, we feel it’s imperative to preserve the feeling of Guilty Gear within it. Various members of the staff have thrown a ton of suggestions that are new to Guilty Gear at me, and I’ve been standing like a dam trying to make sure that not all of them leak through to the product itself, haha.”

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