Skullgirls is getting an update. The netcode has been updated allowing player to frame skip this allows players to go and load rather than wait.

The netcode improvement was something first created by a community member for the game before being implemented by the developers themselves officially though you can’t play it currently by simply booting up the game on PC.
To access this new GGPO update, players must first open up the properties for Skullgirls on their system and go to the beta section. Then they must type “goodgamepeaceout” in the dialogue box, select “Check Code,” and opt into the ggpotest option on the menu.
What does this improvement do? We’ll let Lab Zero explain it for themselves.
What does the Skullgirls GGPO update do?
Normally, when GGPO detects that your game is ahead of the other player’s inputs by too much, the game will wait for a small amount of time during which nothing happens. That’s standard. However, Skullgirls has frameskip – that is, it runs faster than normal by ‘skipping’ rendering one frame out of every seven. So instead of simply waiting, now when GGPO detects that your game is ahead, it will simply not skip frames sometimes, rather than waiting, to slow down little by little and allow the other player to catch up without interfering with gameplay.

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