Monolith Soft is the developer behind Xeno Chronicles 2. The studio was founded with the idea to bring Xenogears 2 to life. A game the developers and fans would love them to.
“As noted by Frontline, Sugiura said in the interview that he fell in love with Xenogears, even though he wasn’t a part of the team that helped make it. It was released in 1998, right when Square was going to be working and investing in Final Fantasy: The Spirits Within, which would come out in 2001. Since the company was making that decision, Xenogears 2 wasn’t going to be a possibility.
That’s what led to Sugiura founding Monolith Soft with Tetsuya Takahashi and Yasuyuki Honne in 1999, with the help of Namco founder Masaya Nakamura. Since members of the new developer still wanted to carry on Xenogears’ legacy, its first project ended up being Xenosaga Episode I in 2002 for the PlayStation 2.”
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Article:https://www.siliconera.com/monolith-soft-was-founded-to-try-and-make-xenogears-2-happen/
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