Legend Of Dragoon Remake is something all fans want. As such we all have are own ideas on it. Here is how the combat system should look according to Reddit. Here we look at attacks and additions. Check out the list below and let me know you think about these ideas.
In my opinion Additions are fundamental to the combat of Legend of Dragoon. If you remove them, you take away something that was part of the game’s identity. However, the system itself couldn’t just be ported over into a new game without making some improvements.
The first change we’d make to the Addition system is to change up the button prompts. The original game only used the “X” and “O” buttons, with the “O” specifically only coming up when an enemy would randomly counter what you were doing. In any other instance, you just needed to know the rhythm of the Addition and you’d be able to attack people in your sleep. While it is a very fun game mechanic, this aspect of it does make it lose some of its enjoyment the further you get into the game. To improve this, we’ll make full use of all four of our directional buttons, as well as all of the symbol buttons on the game pad.
The Additions won’t be set up to be random button presses, but they also won’t be the same for every single enemy. Rather, enemies will be separated into 3 separate categories of armor level; Light, Medium, and Heavy. The button prompts for Additions would be different depending on what level of armor the enemy you’re attacking has. For example, if we look at the first two combat segments of the game, the Knights of Sandora you fight could be Medium Armor enemies, with the Commander being Heavy. This actually is a great setup and allows for the game to introduce this mechanic to the player without needing to actually add any additional content.
Another way to keep the Additions in combat engaging is to make it so that you can change the Addition you are using in combat. You don’t want to introduce too many button presses to the gameplay however. If I have to press “X” to select “Attack”, then press “X” to select my Addition, then press “X” to select my target, it’s going to be annoying. Any easy solution to this is to incorporate two of those steps into the same step. In this instance, it would be choosing your target, and choosing your Addition. After choosing to attack, while selecting your target, you can use the L1 & R1 buttons to cycle through your Additions before pressing “X” to confirm your attack action. It is a very small thing to consider, but even minute things like this can effect a person’s enjoyment of the game.
So we’ve got initiating combat figured out. We’ve got the button prompts for additions improved upon. Now to upgrade the actual mechanics of Additions themselves. One thing that’s always rubbed me the wrong way about Additions, is how with very few exceptions, you’re always going to be using just one Addition with each character near the end of the game. Once you max out Double Slash, there is no reason to use it over Volcano. So we’re going to add one Additional feature to additions that lean on the two improvements we’ve made above:
We’re giving Additions a damage type
I’m going to quickly clarify that I’m not talking about the Fire/Water/Earth etc. elements that are already in the game. Instead, I am referring to the Light, Medium, & Heavy armor types we setup for enemies. As well as changing the button prompts for Additions, the Additions themselves will also have a damage type where the damage dealt corresponds with the armor you’re attacking.
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Light attacks are quick, but don’t hit extremely hard. They can allow you to finesse your way around foes who are slightly armored, but aren’t strong enough to deal a lot of damage to anyone built like a tank. They’ll deal regular damage to Light enemies, 1.5x damage to Medium enemies, and 0.5x damage to Heavy enemies.
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Medium attacks are average in both speed and power. They have the speed to hit lightly armored foes, and are strong enough to penetrate an opponent’s heavy. They’ll deal 1.5x damage to Light enemies, 0.5x damage to Medium enemies, and regular damage to Heavy enemies.
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Heavy attacks are slow but strong. Enemies armored more lightly will be able to deftly dodge the brunt of your attack. They’ll deal 0.5x damage to Light enemies, regular damage to Medium enemies, and 1.5x damage to Heavy enemies.
With this setup, you’ll be more incentivized to switch up your Additions during combat, which helps keep you more engaged with the gameplay. What’s important with the three armor/damage types here, is that not every Character will have access to all three. For example, Kongol would mainly have Additions that deal Heavy damage, while Meru would have Light damage for her Additions. This also makes party composition more interesting, since if you’re about to do a boss fight where all the enemies have a Heavy armor type, is it worth it to bring a Character like Meru that will do less damage with her Additions and attacks, but can still support you through her Dragoon spells? I think it adds some extra dynamics to combat without changing the fundamentals of the Addition system. Rather we’ve added to, and improved upon what’s already there.
Oh…and I think Shana should not have Additions, but there would be changes to her combat setup to make her a lot more…interesting to use.
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I think I’ll end this post here today. If this sounds interesting to any of you I’d be happy to go over how I’d change other aspects of Legend of Dragoon’s combat, but I wanted to specifically talk about Additions here because I feel that they are part of what gives the game it’s character. For me, I don’t think a Legend of Dragoon remake without the Addition system would be as fun to play. So thanks for reading 😀
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Update Button Prompts for Additions.
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Give enemies Light/Medium/Heavy armor types which change Addition Button Prompts
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Make Additions changeable during combat
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Give Additions a Light/Medium/Heavy damage type, that does different damage to different armor
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Shana still doesn’t have Additions, but will have a different combat set to make up for it that is better than her current one.
Also here is a fan made version of Rose that has been update as they work on rendering hr model with modern tech.
Reddit:https://www.reddit.com/r/legendofdragoon/comments/hsxloz/reworking_legend_of_dragoons_combat_system/
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