Super Smash Bros Ultimate is a great game but many have issue with the online sine a cable is the only way to use it. As such many are asking about how about updating the game with rollback. Well here is the man Sakurai going that and a few other things here.
- 1v1 is a very big element among the online modes; we made the input delay in the connection to have more aggressive values. Things like transmission interval and buffering are crammed in.”
- “Tangible details on the connection improvement were not announced, because no matter how much we improve it, the factors from users’ environments are bigger.”
- “Mr. [Katsuhiro] Harada from Tekken said that around 60% of all home consoles use Wi-Fi. But in Switch’s case, it would be more than 60%.”
- “There have been requests to show whether the opponent uses Wi-Fi or not, but it’s not like they can be rejected, so we cannot do it.”
- “It’s not like Wi-Fi is bad, but please kindly use a wired connection in order to have a stable match.”
- “There are also requests for a rollback method, and we did inspect it during development, but we passed up on it. The side effects were too big.”
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Article:https://www.siliconera.com/masahiro-sakurai-talks-about-super-smash-bros-ultimate-netcode/
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