Crash Bandicoot 4 is in the works. But as we await for the game to drop we see that this game uses 1st game world map. Well here is the reason why the 1st world is on the mind of the developers. Basically it is the best balance they can go for.
“We wanted to make sure that it was a follow-up to Crash 3. Oh yeah. We’ll just start off with the warp room format. As we went along further into our designs, we found that striking this balance between making sure the game is challenging, but also approachable and controllable was at odds with that format. We went back to that linear overworld map from Crash 1, and it gave us two really long benefits.
We could very specifically craft the ramp and its difficulty in the way that we onboard new abilities. We knew with high confidence that if you could overcome level two with this set of new abilities and this new locomotion trick, then you were prepared for level three, and that experience could be really highly crafted and authored, he explained before diving into the other major benefit.
One of our goals for this game was to make story a bigger deal, and that we would put more emphasis on the storytelling and the relationships between the characters. Having that linear format allowed us to craft that story more linearly in the way that you could present without it feeling disparate and without any sense of chronological order,” Toys for Bob studio co-head Paul Yan
Article:https://www.ign.com/articles/why-crash-bandicoot-4-uses-crash-1s-world-map-design
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