Mortal Kombat XI got an update on December 11th that was meant to address balance issues. Meaning things were changed for characters which in this case is across the board. So what was changed? You can see that below.
General Gameplay Adjustments
• Move list corrections
• Improvements to AI logic
• Adjusted cloth animations on several characters
• Fixed minor visual & audio issues with several Brutalities

Cetrion
• Fixed Hell’s Wrath having an incorrect property that was causing it to be destroyed by Kollector’s Vial of Sorrow
Jax
• Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames

Johnny Cage
• Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break

Joker
• Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire

Kitana
• Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent
• (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
• (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
• (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames
Mileena
• Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
• The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow

Kung Lao
• Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames
• Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames
• Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances

Rain
• Hydro Boost no longer has slightly different properties when facing left or right
• Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block
• Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner
• Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked

Rambo
• Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters
• Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames
• Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry
Robocop
• Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction

Scorpion
• Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction

Sindel
• Cancel (Regal Presence) is no longer throw immune during some of its recovery frames

Shang Tsung
• Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorceryhttps://9e929b348247280c5e82e40659da03d8.safeframe.googlesyndication.com/safeframe/1-0-37/html/container.html

Sheeva
• Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried

Skarlet
• Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames

Sub-Zero
• Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage

Article:Patch notes for Mortal Kombat 11 Ultimate’s December 11 update (eventhubs.com)
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