Mortal Kombat XI community are still not okay with Shao Kahn. He looks cool but he isn’t as powerful as they remember. Keep in mind we are talking about what many see as the go to boss of MK so it make sense they want him to be strong. But at the same time he is now a playable character so he can’t be to op. Let me know your thoughts about this as we see how Nether Realm deal with a playable Shao Kahn.
“There’s a bit of an unwritten rule that has naturally emerged for longer lasting fighting game franchises like Street Fighter and Mortal Kombat, and this rule that assumes certain legacy characters of certain statuses are of a certain ability when it comes to their in-game performances.
One of the genre’s most iconic and traditionally powerful boss figures, Mortal Kombat’s Shao Kahn, is and has not been hitting these expectations in Mortal Kombat 11. This relatively minor but distractingly irksome injustice is being highlighted by content creators, True Under Dawg Gaming being the most recent of them.
It’s not to say that a traditional boss character needs to be the most unbeatable figure on the roster, (please nerf Akuma in Street Fighter 5) but failing to meet fan expectations by too wide a margin is always going to be detrimental to the experience your game provides.”
Here is some video to further elaborate from eventhub.net
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