Granblue Fantasy Versus is getting Anre/Uno soon and as you Eventhubs.net has translated his move list. A list that is giving people flash back to Vergil from Marvel Vs Capcom 3. You can see why here.
Anre’s Movelist

Special 1 – Rasetsusou
A strong thrust in the forward direction. Has long reach and eliminated projectiles.
The move is slow, but its recovery is fast so it’s useful to poke with from far ranges.

Special 1-A – Shingeki
A followup which can be used only when Rasetsusou hits the opponent.
Gives additional damage and downs them.

Special 2 – Rasen Kaibou
A multi-hit attack where Anre spins his spear.
The medium version moves forward while spinning, but it does not hit crouching opponents so beware. It dispels projectiles, so it can be used to eliminate projectiles and counterattack.

Special 2-A – Kikyokushou
A followup on Rasen Kaibou which is also a projectile.
Useful to throw out at far ranges or when Rasen Kaibou gets blocked by the opponent.

Special 2-B – Seidan
A followup on Rasen Kaibou which is a strike.
Useful from mid-ranges as a followup attack.

Special 2-C – Musousen
A followup to Rasen Kaibou which is a low attack. It’s easy to connect with from the EX version of Rasen Kaibou and will give a wallbounce if you’re close to the screen’s edge.
If blocked meaty enough, you won’t be punished so it’s useful to go to from far ranges as a surprise attack.

Special 2-D – Sokushitsu
A followup to Rasen Kaibou which moves forward. He can move a far distance with it, so it’s useful from far ranges to instantly close to distance.
Useful for when you’ve conditioned the opponent to be afraid of Kikyokushou or Musousen, and you can use this to catch them off guard and close the distance.

Special 3 – Manisha
A forward momentum-based move. The light version goes horizontally while the medium and heavy/EX versions go on an upwards curve.
Can also be used airborne, though the airborne version will have a trajectory angled towards the ground.

Special 4 – Setsuna no Hirameki
A striking move which starts by guarding against the opponent’s attack.
The light version will move forward and then do a body blow. If you’re at a close distance, it will not move forward and instead go straight for the attack. The medium version will lead to a rushing spear attack. Its forward momentum is strong, so use it well at far distances.

Unique – Joukaku no Kamae
n action which will parry an opponent’s move, but just one hit. Can move forward by doing forward+unique on the grounded version.
After parrying, Anre is instantly able to move which means that you can counterattack faster than if you had simply blocked.

Unique-A – Gousou
A rushing move. Forward + unique will move you forward while down + unique will put you on a downwards trajectory.

Skybound Art 1 – Ame no Sakahoko
Invincible move. After swinging his spear, unleashes a projectile.
The striking part of the move has far reach, so it’s easy to connect with from mid-range situations.

Skybound Art 2 – Raikou Shichihonyari
Anre spawns spears all around his body.
When doing certain attacks (mediums or heavies) both on hit and block a spear will automatically launch at the opponent.

Super Skybound Art – Sensou Muryou Mandara
An invincible attack which is a projectile.
Fires a massive beam forward. If it hits at a close range, he will fire another invincible beam to finish off the move.

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