Mortal Kombat XI Aftermath is getting another update. This update is for June 10 and it will be a balance patch. The patch notes are out so if you want to know what those changes are check out the note below.
General Gameplay Adjustments
• Move list corrections
• Fixed a rare Audio related game freezing issue
• Fixed some issues with certain attacks using the incorrect Augment Elemental Type
• Adjusted some overlapping text Menus regarding Augments
Kombat League / Online
• “Find Next Opponent” is once again the first option at the end of a Ranked set and no longer requires a confirmation
Towers of Time
• Fixed some rare issues with the Downburst Augment
• Missing Towers of Time for some players should be now be working correctly
• Optimized performance in Towers of Time
Stage Specific Adjustments
• Kronika’s Keep – Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction
![](https://media.eventhubs.com/images/characters/mk11/dvorah.png)
D’Vorah
• Bombardier Beetle & Bombardier Beetle Amplify can now only be parried by low projectile parries
![](https://media.eventhubs.com/images/characters/mk11/erron-black.png)
Erron Black
• The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway
![](https://media.eventhubs.com/images/characters/mk11/kabal.png)
Kabal
• Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent
Kitana
• Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances
![](https://media.eventhubs.com/images/characters/mk11/kotal-kahn.png)
Kotal Kahn
• Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen
• The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway
![](https://media.eventhubs.com/images/characters/mk11/kung-lao.png)
Kung Lao
• The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway
![](https://media.eventhubs.com/images/characters/mk11/noob-saibot.png)
Noob Saibot
• Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries
• Shadow Slide can now only be parried by low projectile parries
Fujin
• Adjusted wind effects on opponent’s cloth physics when Bending Wind (Away + Back Punch) is performed
• The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked
• Fixed an issue with Fujin’s Krossbow using an incorrect animation when winning a match under certain circumstances
• Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights
• The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway
• You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred
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