Dragon Ball Fighter Z Version 1.31Patch Notes

We have some news on Dragon Ball Fighter Z. We have patch notes for 1.31 which should take care of Android 21 human form hopefully balancing it out. I say hopefully as we never know with these sometimes as we might need a balance patch for the balance patch. That said this is across the board for the whole roaster not just lab coat android 21. You can see what I am talking about below. before it is released tomorrow.

Goku

Standing Unique Attack
– Adjusted blowback of the final hit, and added wall bounce effect.
– Increased untechable time of the final hit.
Changed to make it easier to use in combos and in scrambles.

Flurry Kick (Medium/Heavy)
– Added invincibility to jumping attacks partway through the motion of the attack.
– Increased clash level.
Changed to make the move more viable in scrambles.

Dragon Flash Fist (Medium)
– Increased blockstun.
– Slowed down the grounded version’s start-up.
Changed to make the move more viable.

Kamehameha
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in combos and in scrambles.

Super Kamehameha
– Increased the attack’s damage.
Changed to make it easier to use in combos.

Vegeta

Standing Light Attack: Follow-up 2
– Reduced recovery.
Changed to make it easier to use in strings.

Standing Medium Attack
– Reduced recovery.
Changed to make it easier to use in strings.

Crouching Medium Attack
– Reduced recovery.
Changed to make it easier to use in strings.

Standing Heavy Attack
– Increased distance moved during the attack.
Changed to make the move more viable in scrambles.

Standing Unique Attack
– Reduced recovery.
Changed to make the move more viable in scrambles.

Consecutive Energy Blast
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Interceptor Kick
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Super Dash Kick (Medium)
– Increased the attack’s damage.
– Reduced recovery for the grounded version.
Changed to make it easier to use in strings.

Super Dash Kick (Heavy)
– Adjusted blowback on hit during camera effect.
– Increased untechable time on hit during camera effect.
Changed to make the move more viable in scrambles.

Piccolo

Standing Light Attack: Follow-up 2
– Increased knockback.
Changed to make it easier to use in strings.

Jumping Heavy Attack
– Can now be jump-canceled.
Changed to make the move more viable.

Demon Shocker (Diagonal)
– Added invincibility to jumping attacks partway through the motion of the attack.
Changed to make the move more viable in scrambles.

Demon Slicer (Medium)
– Sped up the grounded version’s start-up.
Changed to make it easier to use in strings.

Teen Gohan

Crouching Medium Attack
– Increased distance moved during the attack.
Changed to make the move more viable in scrambles.

Standing Heavy Attack
– Increased distance moved during the attack.
Changed to make the move more viable in scrambles.

Crouching Unique Attack
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Super Dragon Flight (Heavy)
– Increased untechable time when there is no camera effect.
Changed to make it easier to use in combos.

Motionless Kamehameha
– Sped up the attack’s start-up.
Changed to make it easier to use in combos.

Father-Son Kamehameha
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and in scrambles.

Frieza

Crouching Heavy Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and in scrambles.

Standing Unique Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and in scrambles.

Crouching Unique Attack
– Sped up the attack’s start-up.
– A differently angled crouching unique attack can now be performed in Z Combos.
Changed to make it easier to use in combos and in scrambles.

Jumping Unique Attack
– Sped up the attack’s start-up.
– Increased the attack’s damage.
Changed to make it easier to use in combos and in scrambles.

Death Slash (Medium)
– Reduced recovery.
Changed to make it easier to use in combos and in scrambles.

You might not survive this time
– Reduced recovery when there is no camera effect.
Changed to make it easier to use in combos and in scrambles.

You must die by my hand!
– Increased the attack’s damage.
Changed to make it easier to use in strings.

Captain Ginyu

Standing Light Attack
– Can now cancel into standing light attack in a Z Combo.
Changed to make it easier to use in strings.

Standing Light Attack: Follow-up 2
– Added vacuum effect on block.
Changed to make the move more viable.

Standing Heavy Attack
– Added invincibility to low attacks partway through the motion of the attack.
Changed to make it easier to use in combos and in scrambles.

Standing Unique Attack
– Added invincibility to Ki Blasts from partway through the motion to the end of the motion.
Changed to make it easier to use in combos and in scrambles.

Jumping Unique Attack
– Now deflects Ki Blasts partway through the motion of the attack.
Changed to make it easier to use in combos and in scrambles.

Unique Attack (Guldo)
– Added invincibility to Ki Blasts for Guldo.
Changed to make it easier to use in combos and in scrambles.

Unique Attack (Recoome)
– Recoome now deflects Ki Blasts.
Changed to make it easier to use in combos and in scrambles.

Z Assist (B Type)
– Ki gauge increase now varies based on number of attacks.
Changed to make it easier to use in combos and in scrambles.

Tien

Crouching Medium Attack
– Reduced recovery.
Changed to make it easier to use in strings.

Standing Heavy Attack
– Reduced recovery.
Changed to make it easier to use in strings.

Crane Strike (Heavy)
– Changed distance moved on block.
– Sped up the mid-air version’s start-up when the opponent is in hitstun.
– Adjusted distance moved during the mid-air version of the attack.
Changed to make it easier to use in combos.

Telekinesis
– Sped up the attack’s start-up.
– Like other Special Moves, it can now be performed from normal attacks.
Changed to make the move more viable in scrambles.

Farewell, Tien…
– Like other Super Attacks, it can now be performed from normal attacks or Special Moves.
Changed to make the move more viable in scrambles.

Adult Gohan

Standing Light Attack
– Increased distance moved during the attack.
Changed to make the move more viable in scrambles.

Crouching Light Attack
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Jumping Light Attack
– Increased active frames.
Changed to make the move more viable in scrambles.

Standing Medium Attack
– Increased distance moved during the attack.
Changed to make the move more viable in scrambles.

Crouching Unique Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in strings.

Jumping Unique Attack
– Adjusted distance moved and changed trajectory.
– Reduced recovery.
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and in scrambles.

Jumping ↓ + Unique Attack
– A heavy attack, unique attack, or Super Attack can now be performed after landing.
Changed to make it easier to use in combos and in scrambles.

Jet Uppercut (Light)
– Sped up the attack’s start-up after Potential Unleashed.
– Increased untechable time after Potential Unleashed.
– Adjusted distance moved during the attack after Potential Unleashed.
– Reduced recovery after Potential Unleashed.
Changed to make it easier to use in combos.

Masenko
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in strings.

Potential Unleashed (Heavy + Unique)
– Holding the button now no longer slows down start-up.
Changed to make the move more viable in scrambles.

Hit

Standing Light Attack
– Reduced recovery.
Changed to make it easier to use in combos and strings.

Standing Heavy Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and strings.

Vital Point Attack
– Reduced recovery when canceling the stance.
Changed to make the move more viable in scrambles.

Tides of Time
– Reduced recovery when canceling the stance.
Changed to make the move more viable in scrambles.

Deadly Intent
– Reduced recovery.
Changed to make it easier to use in combos and strings.

Mark of an Assassin
– Reduced recovery.
Changed to make the move more viable in scrambles and strings.

Super Saiyan Blue Goku

Standing Light Attack: Follow-up 1
– Increased distance moved during the attack.
Changed to make the move more viable in scrambles and strings.

Crouching Medium Attack
– Distance moved can now be changed with a back input.
Changed to make the move more viable in scrambles and strings.

Standing Heavy Attack
– Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make the move more viable in scrambles.

Crouching Heavy Attack
– Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make the move more viable in scrambles.

Divine Void Strike (Light/Medium)
– Reduced recovery for the grounded version on whiff.
Changed to make it easier to use in strings.

Dragon Flash Kick
– Reduced recovery on whiff.
Changed to make it easier to use in strings.

Super Saiyan Blue Vegeta

Standing Medium Attack
– Reduced recovery.
Changed to make it easier to use in strings and as a mix-up tool.

Crouching Medium Attack
– Reduced recovery.
Changed to make it easier to use in combos and strings.

Super Dash Kick: Follow-up 1 (Heavy)
– Reduced the amount of hitstop.
Changed to make it easier to use in combos and in scrambles.

On a scale of one to ten, I’ll give you a three (Heavy)
– Sped up the mid-air version’s start-up.
– Adjusted distance moved during the mid-air version of the attack.
Changed to make the move more viable in scrambles.

Big Bang Attack
– Increased the attack’s damage.
Changed to make the move more viable in scrambles.

Z Assist (A Type)
– Increased the attack’s damage.
Changed to make the move more viable in scrambles.

Beerus

Crouching Medium Attack
– Increased distance moved during the attack.
Changed to make it easier to use in combos and strings.

Standing Unique Attack
– Can now be performed 2 times in one Z Combo.
Changed to make it easier to use in strings.

Crouching Unique Attack
– A heavy attack or unique attack can now be performed on whiff.
Changed to make it easier to use in strings.

Spheres of Destruction
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Goku Black

Crouching Heavy Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in strings.

Standing Unique Attack
– A projectile is now launched on block.
Changed to make the move more viable in scrambles.

God Slicer (Medium/Heavy)
– Added invincibility to jumping attacks to the grounded version.
Changed to make it easier to use in combos and in scrambles.

Black Kamehameha
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in combos and in scrambles.

Binding Black Kamehameha
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in strings and scrambles.

Instant Transmission (Medium)
– Changed where the character appears.
Changed to make it easier to use in strings and scrambles.

Instant Transmission (Heavy)
– Reduced recovery.
Changed to make it easier to use in combos and in scrambles.

Android 21

Standing Heavy Attack
– Reduced recovery.
Changed to make it easier to use in combos and in scrambles.

Crouching Heavy Attack
– Reduced recovery.
Adjusted to make it easier for the opponent to escape a string in certain situations.

Total Detonation Ball (Light)
– Super Dash can now be performed during the later half of the motion.
Adjusted to make it easier for the opponent to escape a string in certain situations.

Sweet Tooth
– Increased recovery after the attack hits.
Changed to make the move more viable in scrambles.

Excellent Full Course
– Reduced frame advantage after hit.
Changed to make it easier to use in strings and scrambles.

Bardock

Standing Light Attack: Follow-up 2
– Increased distance moved during the attack.
– Added invincibility to jumping attacks.
Changed to make the move more viable in scrambles.

Standing Unique Attack
– Reduced recovery.
Changed to make it easier to use in combos and in scrambles.

Rebellion Spear (Light)
– Sped up the attack’s start-up.
Changed to make it easier to use in strings.

Rebellion Spear (Medium)
– Sped up the mid-air version’s start-up.
Changed to make it easier to use in combos.

Tyrant Lancer
– Increased blockstun when fully charged.
Changed to make it easier to use in strings.

Z Assist (A Type)
– Increased hitstop on hit.
Changed to make it easier to use in combos and in scrambles.

Broly

Crouching Light Attack
– Reduced recovery.
Changed to make the move more viable in scrambles.

Jumping Light Attack
– Sped up the attack’s start-up.
Changed to make it harder to use in strings and scrambles.

Standing Medium Attack
– Adjusted movement speed.
Changed to make it harder to use in strings and scrambles.

Crouching Medium Attack
– Increased recovery.
Changed to make it easier to use in strings.

Standing Unique Attack
– Increased recovery.
Changed to make the move more viable in scrambles.

Gigantic Claw (Medium/Heavy)
– Increased distance moved during the fully charged version.
Changed to make the move more viable in scrambles.

Lariat Express (Medium/Heavy)
– Increased knockback on block for the fully charged version.
Changed to make it harder to use in scrambles.

Gigantic Strike (Medium/Heavy)
– Increased distance moved during the fully charged version.
Changed to make the move more viable in scrambles.

Vegito

Standing Medium Attack
– Increased recovery.
Changed to make the move more viable in scrambles.

Standing Unique Attack
– Sped up the attack’s start-up.
Changed to reduce combo damage after hit.

Crouching Unique Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in strings.

Spiral Heel Shot
– Increased damage scaling.
Changed to make the move more viable in scrambles.

Zamasu

Standing Light Attack
– Can now cancel into standing light attack in a Z Combo.
Changed to make the move more viable in scrambles.

Standing Heavy Attack
– Increased distance moved during the attack.
Changed to make it easier to use in strings.

Crouching Heavy Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and in scrambles.

Wall of Light
– Reduced recovery.
– Increased hitstop when the attack hits.
Changed to make it easier to use in combos and in scrambles.

Divine Order
– Sped up the grounded version’s start-up.
Changed to make the move more viable in scrambles.

Base Goku

Standing Unique Attack
– Adjusted blowback of the final hit, and added wall bounce.
-Increased untechable time of the final hit.
Changed to make it easier to use in strings.

Kamehameha
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in strings.

Drop Down Shot
– Reduced recovery.
Changed to reduce combo damage.

Base Vegeta

Crouching Medium Attack
– Reduced recovery.
Changed to make it easier to use in combos and strings.

Jumping Unique Attack
– Reduced damage.
Changed to make the move more viable in scrambles.

Energy Cutter
– Reduced recovery.
Changed to make the move more viable in scrambles.

Cooler

Standing Light Attack
– Cooler now moves during the attack.
Changed to make the move more viable in scrambles.

Standing Medium Attack
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Standing Heavy Attack
– Increased distance moved during the attack.
Changed to make it easier to use in combos and in scrambles.

Standing Unique Attack
– Sped up the attack’s start-up.
Changed to make the move more viable.

Death Crasher
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in strings.

Death Shaker
– Now hits opponents in a sliding knockdown.
Changed to make it easier to use in strings.

Android 17

Crouching Medium Attack
– Reduced recovery.
Changed to make it easier to use in strings.

Accel Driver (Heavy)
– Any type of follow-up can now be performed after moving behind the opponent and before attacking.
Changed to make it easier to use in strings.

Finishing Driver (Heavy)
– Any type of follow-up can now be performed after moving behind the opponent and before attacking.
Changed to make it easier to use in strings.

Top Gear (Medium)
– Increased distance moved during the attack.
Changed to make it easier to use in strings.

Low Gear (Medium)
– Increased distance moved during the attack.
Changed to make the move more viable in scrambles.

Jiren

Standing Light Attack
– Can now cancel into standing light attack in a Z Combo.
Changed to make the move more viable in scrambles.

Standing Medium Attack
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Crouching Medium Attack
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Grand Charge
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Infinity Rush (Light)
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and strings.

Shock Tornado (Medium)
– Added invincibility to low attacks at the beginning of the attack.
Changed to make it easier to use in combos.

Videl

Standing Heavy Attack
– Reduced recovery.
Changed to make it easier to use in strings.

Jumping ↓ + Heavy Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and strings.

Justice Combination
– Reduced recovery.
Changed to make the move more viable in scrambles.

Moonsault Kick
– Special Moves and Super Dash can now be performed after the attack.
Changed to make it easier to use in combos.

Moonsault Kick (Heavy)
– Increased distance moved during the attack.
Changed to make it easier to use in combos and in scrambles.

Frankensteiner (Heavy)
– Adjusted the spawn location of Great Saiyaman when in the corner.
Changed to make it easier to use in strings.

Rainbow Storm
– Added invincibility to jumping attacks at the beginning of the attack.
– Increased untechable time when there is no camera effect.
Changed to make it easier to use in combos and in scrambles.

GT Goku

Standing Light Attack: Follow-up 2
– Increased distance moved during the attack.
Changed to make it easier to use in combos.

Kamehameha
– Increased blockstun for the grounded version.
– Super Dash can now be performed during the later half of the mid-air version.
Changed to make it easier to use in combos.

Super Ultra Spirit Bomb
– Adjusted movement position.
– Increased distance the projectile travels.
– Adjusted blowback on hit.
Changed to make it easier to use in strings.

Ultimate Z Change
– When one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed.
Changed to make the move more viable in scrambles.

Z Assist (A Type)
– Increased blockstun.
Changed to make it easier to use in combos and in scrambles.

Janemba

Standing Light Attack
– Increased distance moved during the attack.
Changed to make it easier to use in strings.

Standing Light Attack: Follow-up 1
– Sped up the attack’s start-up.
Changed to make it easier to use in strings and scrambles.

Crouching Light Attack
– Sped up the attack’s start-up.
Changed to make the move more viable in scrambles.

Standing Heavy Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in strings.

Jumping Heavy Attack
– Adjusted distance moved during the attack.
Changed to make the move more viable in scrambles.

Hell Gate (Light/Medium)
– Reduced recovery.
Changed to make the move more viable in scrambles.

Gogeta (SSGSS)

Jumping Light Attack
– Increased active frames.
Changed to make it easier to use in combos.

Multiplex Afterimage
– Super Dash can now be performed during the later half of the motion on whiff.
Changed to make the move more viable in scrambles.

Ultimate Z Change
– When one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed.
Changed to make it easier to use in combos and strings.

Super Broly

Standing Unique Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and strings.

Headbutt
– Increased distance moved during the attack.
– Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo.
Changed to make it easier to use in combos.

Gigantic Fury (Heavy)
– Sped up the attack’s start-up when the opponent is on the ground.
– Start-up is now faster when the opponent is on the ground and in hitstun.
Changed to make it easier to use in combos.

Gigantic Roar
– Increased attack power after the attack.
Changed to make it easier to use in strings and scrambles.

Ultimate Z Change
– When one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed.
Changed to make it easier to use in combos and in scrambles.

Kefla

Crouching Heavy Attack
– Distance moved now changes with a forward input.
Changed to make it easier to use in strings and scrambles.

Super Cannonball (Light)
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in combos and in scrambles.

Super Cannonball (Medium)
– Reduced recovery.
Changed to make it easier to use in strings.

Time to test this power out!
– Reduced recovery.
Changed to make the move more viable in scrambles.

Ultra Instinct Goku

Shining Soul
– Reduced recovery (except on hit).
Changed to make the move more viable in scrambles.

Autonomous Fist (Medium/Heavy)
– Increased distance moved during the attack.
Adjusted to unify behavior.

Kamehameha
– Super Dash can now be performed during the later half of the motion.
Changed to make it easier to use in combos and strings.

Godly Strike
– Fixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions.
Changed to make it easier to use in combos.

Master Roshi

Standing Heavy Attack
– Sped up the attack’s start-up.
Changed to make it easier to use in combos and strings.

Jumping ↓ + Heavy Attack
– Increased untechable time when there is no camera effect.
Changed to make it easier to use in combos.

Kamehameha
– Masterful Leap can now be performed during the later half of the attack.
– Increased untechable time.
– Increased the time before the wall bounce.
Changed to make it easier to use in combos and in scrambles.

Wise Warrior
– Reduced recovery on whiff.
Changed to make the move more viable in scrambles.

Jumping Splits
– Added invincibility to jumping attacks.
– Increased clash level.
Changed to make the move more viable in scrambles.

Reverse Kamehameha
– A Special Move can now be performed when the projectile lands.
– Adjusted wall bounce when the projectile lands when moving directly to the side.
– Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time.
Changed to make it easier to use in combos.

Super Baby 2

Standing Heavy Attack
– Reduced recovery.
Changed to make the move more viable in scrambles.

Standing Unique Attack
– The blast of the second hit will no longer hit a crouching opponent.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
Changed to make the move more viable.

Jumping Unique Attack
– Projectile trajectory can now be changed with an up input. Changed to make the move more viable.

Revenge Driver (Light/Medium)
– Adjusted blowback during camera effect.
Changed to make it easier to use in combos.

Revenge Final Flash
– Super Dash can now be performed during the later half of the motion.
Changed to make the move more viable in scrambles.

Parasite Takeover
– Reduced recovery for the grounded version.
Changed to make the move more viable in scrambles.

Z Assist (A Type)
– The blast of the second hit will no longer hit a crouching opponent.
– Increased hitstop on hit for the returning blast.
– Increased untechable time of the returning blast.
Changed to make the move more viable.

SS4 Gogeta

Standing Heavy Attack
– Increased knockback on block.
Changed to make it easier to use in strings.

Crouching Heavy Attack
– Distance moved can now be changed with a back input.
– Knockback can now be changed on block with a back input.
Changed to make it easier to use in strings and scrambles.

Meteor Strike (Medium)
– Sped up the grounded version’s start-up.
Changed to make it easier to use in strings and scrambles.

Lab Coat Android 21

Savory Slicer
Reduced blockstun.
Changed to make it easier for the opponent to counterattack on block.

Savory Slicer (Heavy)
– Increased damage scaling.
Changed to reduce combo damage after hit.

Vertical Savory Slicer (Heavy)
– Increased damage scaling.
Changed to reduce combo damage after hit.

Mignardise Heel
– Reduced damage.
– Increased damage scaling.
Changed to reduce combo damage.

Photon Swipe
– Slowed start-up.
Changed to make it more in line with other characters’ Special Moves.

Total Detonation Ball
– Increased recovery for the grounded version.
Changed to make it harder to follow up after the attack lands.

Photon Pulse
– Reduced the move’s damage.
– Increased damage scaling.
– Will no longer grab the opponent while they’re in hitstun.
– Delayed start of invincibility.
– Ki gauge increase scaling now applied to the move.
Changed to make the move less viable.

Ultimate Z Change
– Increased recovery.
Changed to make it harder to follow up after the attack lands.

Article: https://www.eventhubs.com/news/2022/jun/28/dbfz-patch-notes-coat-nerfed/

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About JCR Comic Arts

I am a gamer into fighting games perferablly such as King Of Fighters and Street Fighters. Also DMC and Ninja Gaiden as well. In recent years I have become a fan of two shooters. Fear and Resistance."
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