Street Fighter 6 Developers on the Lessons they Learned from Street Fighter 5 Mistakes

Street Fighter 6 is in development with Capcom taking in many of it past game greatest elements. From the parries of 3 to an improved version of the v system with the drive gauge. But this also has them learning from their mistakes as well. Developers Nakayama (the game’s Director) and Matsumoto (Producer) sat down with the guardian to talk about how SF6 is also building from the SF5 mistakes.

”I know that we need to make sure the volume of content in the game is satisfying,” first replied Nakayama. We don’t know what all will be available when SF6 launches in 2023, but we have already seen footage of the single player World Tour Mode, which sees users running around Final Fight’s Metro City as a unique character, seemingly able to interact with most anyone and anything.” Nakayama

“One of the lessons of SF5 was that communication with the fanbase is key. “For SF6 we definitely want to make sure that players get a very clear message from the director and the dev team on what it is we are making, and what we want to achieve.” Matsumoto

Nakayama and Matsumoto also talk about chancing policies with season 5. This is shortly after Ono left as they improve and hopefully not repeat the limiting gameplay from SF5.SF6 looks to be on a better path than SF5 as fans are more receptive with the SF6 tapping into the past and bring in new elements that fans seem to like. We will have to see where this goes as we wait for more news on the game.

Article:https://www.eventhubs.com/news/2022/sep/02/sf6-developers-lessons-sf5-mistakes/

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About JCR Comic Arts

I am a gamer into fighting games perferablly such as King Of Fighters and Street Fighters. Also DMC and Ninja Gaiden as well. In recent years I have become a fan of two shooters. Fear and Resistance."
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